Everstorm
About the Game
Drop into a Raid with your team and survive as long as you can. If you make it out alive, you get to keep everything you collected and the difficulty increases.
MOBA-style Combat:
Everstorm utilizes the classic click-to-move controls from other major MOBA's, drawing inspiration from all the way back in custom maps in old RTS games.
But the game is a completely new twist on the Multiplayer Online Battle Arena.
By combining elements from several emergent multiplayer game genres, Everstorm will give you something you have never played before.
KEY FEATURES:
Choose from several unlockable classes.
Level up and customize your abilities.
Mix and match runic powers to unlock game changing powers.
Progress through permanent upgrades in your Outpost between each Raid.
COMMITTED INDIE DEVELOPERS:
Everstorm is the self-funded passion project of a small but ruthlessly dedicated indie team at Thousand Hour Games. We are a team of gamers from around the world who decided to make the game that we dream of playing.
You may recognize that some our art assets - including our character models - are from the Unreal Engine Marketplace. Despite the fact that the visual appearance of our characters may appear in other indie games, our classes and characters are programmed with 100% unique spells and abilities. Everstorm's core gameplay is very different from other games that you may see using the same art assets.
We are proud of what the UE Marketplace has enabled our small team to accomplish. A competitive multiplayer game of this scale would not have been possible for our small team without it.
We have been working on Everstorm since early 2020, and with support from our players we will be able continue to improve it in the future. We want our community to feel confident in knowing that we intend to improve this game for years to come. If you want this game to be a success, please join our discord community to get involved in the development process:
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release