Euphorbia Milii

Euphorbia Milii

About the Game

This is not a fight

Euphorbia Milii is a narrative, text-based roguelike RPG set in a ruined research station consumed by nature. Former technologies are overgrown with moss, and the world functions without order, safety, or any promise of rescue.

This is not survival

Gameplay unfolds in the rhythm of passing days. Each day you plan your route, choose events from a random pool, and decide how to spend your limited time and resources. Not every threat is visible at first, and the consequences of decisions can return many days later.

This is vegetation

The game confronts you with choices that have no good answers. Gains are temporary, losses are permanent, and every decision leaves a mark. Sometimes it is better to walk away. Sometimes to pay the price. You are never certain whether it was the right choice.

Every day

The world of the game is random, but not indifferent. You encounter other survivors, form fragile alliances, fight - or avoid fighting. Every run tells a different story, and none of them end easily.

Key Mechanics
  • narrative, text-based RPG with a roguelike structure
  • day-based gameplay with planning and Action Points
  • meaningful choices with delayed consequences
  • management of limited resources required to survive
  • turn-based combat with risk and the option to flee
  • recruiting companions who offer unique options and abilities
  • high replayability thanks to random events and multiple paths

Initial Release