Eternal Towers

Eternal Towers

About the Game

Eternal Towers is a high-intensity blend of Tower Defense, Roguelite, and third-person action. Shape the map, build deadly defenses, and take the field yourself to hold back waves of hostile machines.

ARCHITECT THE BATTLEFIELD

Unlike traditional Tower Defense games where the path is set, in Eternal Towers, you are the map designer. Between waves, you will need to strategically place terrain tiles that reshape the enemy’s route.

  • Strategic Pathing - Create long, winding corridors to maximize your towers' uptime or capitalize on slowing tiles to create chokepoints.

  • Tactical Terrain - Utilize special tiles that add turret slots or provide bonus energy to fuel your construction.

  • Greed vs. Safety - Navigate your path toward loot islands to find powerful blueprints, but be careful — the longer the path, the more room there is for things to go wrong.

PROGRESSION & REPLAYABILITY

The challenge is steep, and failure is merely a step toward ultimate power.

  • The Campaign - Master a series of increasingly difficult levels, each demanding a unique approach to pathfinding and defense.

  • Roguelite Deckbuilding - Every run is its own experience. The blueprints you loot in a run are never the same and shape your strategy across the run.

  • Metagame Progression - Earn experience with every attempt to unlock permanent upgrades. Expand your arsenal with new weapons, discover rare blueprints, and enhance your hero’s abilities to push further than ever before.

ACTION-PACKED DEFENSE

You aren't just an observer. You are a combatant. Take direct control of your hero to swing the tide of battle.

  • Choice of Weapons - Swing away in melee or blast them with your rifle — engage in direct combat with the enemy to thin out their ranks.

  • Crowd Control - Use your character’s abilities to lure, slow, or funnel enemies into your "kill zones" where your towers are most effective.

  • Face-Tank Tactics - Sometimes the smartest move is just eating some damage to give your turrets time to finish them off.


⚠️ Early Prototype⚠️

You’re seeing an early proof of concept. Expect rough edges - art, polish, and content will change significantly as the game grows.

Initial Release