Eternal Swordsmith
Eternal Swordsmith
About the Game
Every blade you sell changes a life. Hero or ruin – you decide who holds it.
You will not save the world. You loose magic swords into it, and witness how it bends around them.Your human master left you one lesson: "Do not think the work ends when the blade is forged. Witness the life that follows."
A long-lived elf, you kept that lesson so faithfully that the iron itself woke with a will of its own — the birth of the magic sword.
In a workshop beyond the town, you light the forge, and your story begins.
Forge
Choose a recipe and materials, and shape a magic sword over several days. At completion a cold void opens and a staged reveal begins.Darkness, then a silhouette, the glow of rarity, the crest, and finally the numbers — the blade's appearance and properties emerge one beat at a time.
Deal
Read each visitor's Vessel, Ambition, Ethics and Lifespan with your appraising eye, and decide: should this person hold this blade?Give too strong a sword to the ambitious and you invite ruin; entrust it to the just and a hero is born.
Swords carry no affinity tags — the judgment is yours alone.
Observe
A sold blade lives on in the world. Days later its wielder rises as a hero or falls to destruction, and that fate returns to you as a story.Your reputation grows along two separate axes — fame and infamy — shifting your clientele and even the balance of factions.
Inherit
People age and die. The sword remains, and returns to your hand. Melt a well-worn blade down as material and its skills pass into the next.An endless loop of inheritance, honed across generations.
Beyond the workshop
- At least 200 recipes, over 50 materials, and more than 400 magic-sword designs
- Nearly 100 adventurers and more than 20 unique customers, each with a fate to follow
- More than 20 quests and multiple endings shaped by accumulated choices
- At least 30 original BGM tracks, plus character motifs, stingers and sound effects
- A walkable Blade Museum where returned swords and their histories can be preserved
A quiet craft, one blade at a time. The blade remains; the wielder does not — spend a while with the marks they leave.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release