Entropy Graze
About the Game
Purge the planes from xenos that awaken the forces of entropy from slumber.
Every run is the a new "puzzle", and your build is the key.
The game is moderately+ skill-based and heavily focused on the initial replayability - dynamic & chaotic combat, vast array of enemies, tasks & mechanics. Tons of builds.
The backend is sprinkled with several meta-upgrade systems.
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No mindless grind - your quest is finite, and every bit of effort counts.
Ravage through the map areas, unlock artifacts, craft builds and grow in power.
Enemy will also not sit and wait for their demise, growing in power during a run, and reinforcing their global areas with buffs.
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On THE PATH to species annihilation, every mission will present an array of optional tasks to prevent the player mindlesly running in circles, and giving generous rewards.
However, there will be crucial and difficult tasks (a.k.a. bosses and sub-bosses), that are mandatory for completion.
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1. 10 aspects (classes) with their unique native skills and abilities;

2. 20+ active and passive perks;

3. Inventory system of 12 slots of items, that can be equipped during the mission;

4. 30+ items to choose from, with a total of 600+ different upgrade slots (each 3 levels deep);

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- 30+ enemy unit types with their own set of stats, attacks (no touch-damage), skills, perks, ai, pathing patterns and so on.
- Squads, enemy group compositions with custom pathing, traits and mechanics.
- Valor enemy system, units upgrade their stats & perks during the run.
- Force enemy system giving the enemy different benefits, spawning squads and elites.
- Engage enemy system, new enemy types are unlocked in random compositions during each run, presenting a different challenge every time.

Futhermore, those unit types stats & perks are unlocked dynamicaly (Ex: enemy can get 4x of the same perk, making it very strong/fast/resourcefull, or 4 different ones, making it more versatile), promoting even more gameplay variation.
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As an awakened entropy force, you constantly grow in power, obtaining stars (socketables) and combining them in the Membrane Matrix to achieve different boosts, based on their placement and their link interconnections.
Xenos fall is imminent, annihilate all!
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