Elemental Lands
About the Game
BUILD BASES TO FUEL YOUR SPELL DECK
A strategy conquest map where your Stronghold doesn't buy an army, it supports one. Take the map like a base-building game & fight battles like a tactical deckbuilder.
CAPTURE RISKY OBJECTIVES
Push into enemy lines to take the battle objective and turn the power against the enemies.
TACTICAL POSITIONING - Maneuver heroes on the battlefield grid for devastating combos and tactical advantages. Front row reaches the enemy backline; back row is protected. Position any hero to change where AND how they fight.
BATTLE OBJECTIVES - Capturable battle objective positions to turn the tides of any battle. Kill the guardian, position a hero on the objective to capture it and gain a powerful hero buff!
TURN-BASED COMBAT - Classic adventure hero classes combine with random spell card draws. Cast them for maneuvers, buffs, summons, or kills to support your hero party!
BUILD YOUR BASE & CONQUER THE LANDS
Elemental Hordes invade the land. Take it back one region at a time, across a D&D inspired campaign. Build "4X-lite" style Strongholds to upgrade RPG heroes and push back enemy territory expansion.
BUILD A BASE THAT LASTS - Build 3 Strongholds across your lands. But choose wisely, because each base has limited build slots: a Camp to heal units, an Obelisk that unlocks devastating world/siege spells, a Spellforge that charges battle effects, or a Siegeworks.
MINE FOR MANA - Mana is needed for spells and buildings. Build a Mana Well to fuel your spells in battles, and gather resources to build up your Stronghold. But move quickly, because the enemy faction is growing!
SPELL & COMMAND CARDS (NOT JUST DAMAGE)
In most deck-builders, you play cards to deal damage. Here, you play cards to command your party of heroes.
CARDS = SPELLS & ORDERS - Draw spells cards from your spellbook. These are not your basic "deal 5 damage" cards, they are orders: Focus Fire sends your whole party at one target, Flank sends your front row at their back row, Pray resurrects a fallen hero... Shield Slam, Arrow Volley, Deflection Stance and 50+ more spells!
SHAPE YOUR DECK - Choose rewards of Offensive or Defensive spell cards to shape your draw pool. Visit Spell Temples to trim weak spells from your deck and stack the odds in your favor.
A ROSTER THAT GROWS ACROSS RUNS
VETERANS & ENCHANTMENTS - Units become Veterans and can be permanently enchanted with Pierce, Chain or First Strike. Trinkets start cursed and flip into stacking buffs once you survive two battles with them.
A COLLECTION THAT OUTLIVES THE RUN - Every faction you defeat and every boss you slay adds a hero to a roster that carries across every future run. You lose the heroes. You keep the roster.
60+ HEROES TO UNLOCK - Every victory and boss you slay adds new heroes to your army for your next campaign.
3 KINGS - Each with unique play styles, hero banners and spells to unlock.
THE NUMBERS
66 hero units with 55 distinct abilities (plus dozens of enemies and bosses)
50+ battle spells and world/siege spells
12 cursed trinkets that flip into buffs
29 Castle upgrades across 3 branches
~60-90 minute runs, with lots of replayability!
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