Elemental Lands

Elemental Lands

About the Game

BUILD BASES TO FUEL YOUR SPELL DECK

A strategy conquest map where your Stronghold doesn't buy an army, it supports one. Take the map like a base-building game & fight battles like a tactical deckbuilder.

CAPTURE RISKY OBJECTIVES

Push into enemy lines to take the battle objective and turn the power against the enemies.

  • TACTICAL POSITIONING - Maneuver heroes on the battlefield grid for devastating combos and tactical advantages. Front row reaches the enemy backline; back row is protected. Position any hero to change where AND how they fight.

  • BATTLE OBJECTIVES - Capturable battle objective positions to turn the tides of any battle. Kill the guardian, position a hero on the objective to capture it and gain a powerful hero buff!

  • TURN-BASED COMBAT - Classic adventure hero classes combine with random spell card draws. Cast them for maneuvers, buffs, summons, or kills to support your hero party!

BUILD YOUR BASE & CONQUER THE LANDS

Elemental Hordes invade the land. Take it back one region at a time, across a D&D inspired campaign. Build "4X-lite" style Strongholds to upgrade RPG heroes and push back enemy territory expansion.

  • BUILD A BASE THAT LASTS - Build 3 Strongholds across your lands. But choose wisely, because each base has limited build slots: a Camp to heal units, an Obelisk that unlocks devastating world/siege spells, a Spellforge that charges battle effects, or a Siegeworks.

  • MINE FOR MANA - Mana is needed for spells and buildings. Build a Mana Well to fuel your spells in battles, and gather resources to build up your Stronghold. But move quickly, because the enemy faction is growing!

SPELL & COMMAND CARDS (NOT JUST DAMAGE)

In most deck-builders, you play cards to deal damage. Here, you play cards to command your party of heroes.

  • CARDS = SPELLS & ORDERS - Draw spells cards from your spellbook. These are not your basic "deal 5 damage" cards, they are orders: Focus Fire sends your whole party at one target, Flank sends your front row at their back row, Pray resurrects a fallen hero... Shield Slam, Arrow Volley, Deflection Stance and 50+ more spells!

  • SHAPE YOUR DECK - Choose rewards of Offensive or Defensive spell cards to shape your draw pool. Visit Spell Temples to trim weak spells from your deck and stack the odds in your favor.

A ROSTER THAT GROWS ACROSS RUNS

  • VETERANS & ENCHANTMENTS - Units become Veterans and can be permanently enchanted with Pierce, Chain or First Strike. Trinkets start cursed and flip into stacking buffs once you survive two battles with them.

  • A COLLECTION THAT OUTLIVES THE RUN - Every faction you defeat and every boss you slay adds a hero to a roster that carries across every future run. You lose the heroes. You keep the roster.

  • 60+ HEROES TO UNLOCK - Every victory and boss you slay adds new heroes to your army for your next campaign.

  • 3 KINGS - Each with unique play styles, hero banners and spells to unlock.

THE NUMBERS

  • 66 hero units with 55 distinct abilities (plus dozens of enemies and bosses)

  • 50+ battle spells and world/siege spells

  • 12 cursed trinkets that flip into buffs

  • 29 Castle upgrades across 3 branches

  • ~60-90 minute runs, with lots of replayability!

Initial Release