Elemental Bomb

Elemental Bomb

About the Game

Elemental Bomb‌ is a roguelike game blended with Bomberman elements. You play as a mushroom in the forest, trying to stop the slimes' ritual.

— Survive and counterattack under the 5 waves of slime attacks (about 15 minutes per round).

Some notes that may be necessary:

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‌1. Mushroom Bombs

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There are four elemental bombs. When countering or being countered (bosses and elites have elemental attributes), they deal more or less damage.
Additionally, each bomb has other effects:

‌Wind‌: Can destroy hillocks (‌slows movement on them).

Fire‌: Wider cross-shaped explosion range.

Water‌: Can destroy terrain (boss slime attacks may randomly generate terrain).

Earth‌: Generates hillocks.

‌2. Buffs / Debuffs

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DEBUFF (First row) are the boss's field effects.‌

‌BUFF (The rest) have a chance to drop when slimes die.‌

Row 1, Column 1: Slow — Timed DEBUFF.

Row 1, Column 2: Vulnerability — Timed DEBUFF.

Row 1, Column 3: Bomb Count Reduction — Timed DEBUFF.

Row 1, Column 4: Explosion Range Reduction — Timed DEBUFF.

Note: Capped BUFFs will convert to Timed BUFFs upon reaching their cap.

Row 2, Column 1: Speed Up — Capped BUFF.

Row 2, Column 2: Bomb Count Up — Capped BUFF.

Row 2, Column 3: Bomb Generation Time Reduction — Capped BUFF.

Row 2, Column 4: No Slowdown on Mounds — Timed BUFF.

Row 3, Column 1: Bomb Damage Immunity — Timed BUFF.

Row 3, Column 2: Explosion Range Up — Uncapped BUFF.

Row 3, Column 3: HP Up — Uncapped BUFF.

Row 3, Column 4: Critical Hit Rate Up — Capped BUFF.

3. Others‌

Experience it in the game (e.g. different slimes, other buffs, etc).

4. Supplement

‌Ascension‌: After clearing, there are 3 stages.

(Ascension 1: Increased terrain duration + increased debuff duration)

(Ascension 2: Increased slime attack + increased HP)

(Ascension 3: Increased slime attack range + increased boss count)
‌Endless Mode‌: Unlocked after Ascension 3.
‌Rankings‌: Expected to be based on Ascension 3 clear time.

Initial Release