Dwelling

Dwelling

About the Game

ABOUT THIS GAME

Dwelling is a first-person psychological horror game set in an abandoned Indian school, where a police investigation turns into a descent into ritualistic terror, violent spirits, and inescapable death.

You play as a police officer who went to investigate reports of haunting activity inside the school premises and found out that your friend is already inside the school. What begins as a standard check quickly reveals a place that is alive, watchful, and hostile, inhabited by ghosts who do not seek to scare, but to kill.

SETTING & ERA

The game is set in a modern-day Indian school, long shut down after a series of unexplained deaths and disappearances.
Classrooms, corridors, staff rooms, playgrounds, and locked offices still carry the weight of routine, but something deeply wrong lingers within them.

The environment reflects everyday Indian school life twisted by supernatural influence:

  • Rusted iron gates and tiled corridors

  • Chalkboards, desks, and staff quarters

  • Flickering lights, broken fans, prayer corners, and ritual markings

WHAT THE PLAYER DOES

Throughout the game, the player must:

  • Explore the school to uncover what happened within its walls

  • Investigate paranormal disturbances and locked-off areas

  • Avoid or survive encounters with hostile school spirits

  • Progress through escalating threats that culminate in a final confrontation with the devil itself

Each ghost represents a corrupted authority figure from the school: teachers, caretakers, and staff. Now turned into relentless predators. Once a ghost becomes aware of you, there is no mercy.

CORE GAMEPLAY

Exploration & Investigation

  • First-person exploration focused on tension and atmosphere

  • Dark corridors, limited visibility, and environmental storytelling

  • The player must move carefully, listen closely, and read spaces

Survival

  • Ghosts patrol, stalk, and react to player movement and presence

  • Being seen or caught results in gruesome, violent deaths

Psychological Pressure

  • The game emphasises dread and also  jump scares

  • The environment reacts to your presence

  • Encounters are designed to feel personal, slow, and inevitable

Escalation & Finale

  • Each section introduces deadlier spirits with distinct behaviours

  • Tension builds toward a final encounter against a devil entity

  • Survival becomes confrontation, not escape

TONE & CONTENT

Dwelling does not shy away from brutality.
If a ghost finds you, it will kill you, violently and without warning.

This is a serious horror experience focused on:

  • Psychological stress

  • Environmental fear

  • Gruesome consequences

  • Cultural familiarity turned hostile

KEY FEATURES

  • First-person psychological horror

  • Indian school setting

  • Hostile, murderous ghosts

  • Gruesome death sequences

  • Story-driven progression

  • Atmospheric sound and lighting

Initial Release