Dulmyr
About the Game
DULMYR is an isometric roguelite action-RPG focused on fast-paced combat, permanent progression, and repeated dungeon runs.
Players control a single character viewed from an isometric perspective and explore procedurally generated floors filled with enemies, traps, and combat encounters. Each run starts from the beginning, and death permanently ends the run.
Combat is real-time and action-oriented, relying on positioning, timing, and skill usage rather than turn-based mechanics. During a run, players collect gear, upgrades, and resources that influence their build and playstyle.
The game features:
Infinite dungeon progression with increasing difficulty
Permanent death per run (roguelite structure)
Character growth through upgrades
Procedurally generated environments and encounters
A long-term progression system that persists across runs
There is no final floor or ending — progression continues as long as the player survives.
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We plan to progressively localize the store page and the game content in supported languages. Localization work will continue throughout Early Access.
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