DroneCoon: Reboot Earth
About the Game
Explovival, not just another survival.
You’re a wounded raccoon stranded on a trashed island. The last AI tried to heal you with nanobots, lost context, and turned them into drone-command bots. You’re healed - but now hard-linked to a buddy drone that handles what you can’t. Together, you reclaim the island: clear human leftovers for resources, forage plants to survive, and face weather & seasons. The world stays visible: the UI appears only when you call the drone.
Play by senses, not by bars.
A growling stomach means hunger.
A limp means injury.
Sniffing the ground means thirst.
When you need details, call your drone. She shows the HUD as long as you want – then the world stays clear again.
Core Ideas
Explovival: exploration + calm survival, no dopamine spam.
Day/Night & Seasons: spring, summer, fall, winter. Some plants only grow in certain months – if you don’t prepare during summer, winter will test your survival.
Buddy-drone & task list: you plan, your drone executes.
Garbage gameplay: discover → mark → recycle; visible island progress.
Hardcore mode – “The Real Challenge”: 1 day = 24 minutes, 1 year = 365 in-game days. Permadeath: on death, all saves are wiped; only a gravestone remains (later: online leaderboard).
~4×4 km island: beach, forest, volcano – dynamic weather & seasons.
Roadmap: single-player first, co-op if the community decides.
Early supporter bonus: playable red panda.
Feature List
New sub-genre Explovival — focused, chill, still demanding.
Buddy-drone with smart task list (collecting, cleaning, hauling).
Garbage gameplay: discover → mark → clean; visible island progress.
Plant loop: discover, harvest, consume; tied to weather/seasons.
Limited UI: appears only on drone request.
Hardcore additional Gamemode -> Permadeath: gravestone save + (later) online leaderboard.
~4×4 km island: beach → forest → volcano; living weather systems.
Single-player; co-op planned (community-driven).
Early Supporter: Red Panda playable variant.
Early Access Info
Why Early Access?
We want community-driven balancing for garbage/plant loops, drone tasks, hardcore, and co-op priorities.
How long?
6–12 months, depending on co-op & base scope.
Current state
Playable: island exploration; weather/seasons (MVP); plants (harvest/consume); buddy-drone (task basics); limited UI; hardcore foundations.
In progress / next: robust drone task manager (garbage), demo scenario, mineshaft base, QoL, achievements, hardcore leaderboard.
How is the community involved?
Public roadmap, Steam-hub polls, regular builds/changelogs. Community votes on hardcore & co-op details.
Pricing
May increase at full release. Early supporters get Red Panda.
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