Dreams and Desires
About the Game
You’re the new intern. Nobody knows you yet. That’s an advantage.
Nova Prime VR is the kind of place where careers are made fast—and trust is lost even faster. Your boss notices everything. Your best friend needs more than you’ve been giving. The bartender downstairs sees through people. The woman at the gym doesn’t slow down for anyone.
You have one shot to figure out who matters—and what you’re willing to do about it.
Dreams and Desires is a live-action interactive story shot entirely with real actors in real locations. Every scene is 360°—watch it on your screen, or wear a VR headset and stand inside the room. The story doesn’t change. The feeling does.
Four People. One Internship. No Easy Answers.
Lily has been in your corner for years. Quiet, steady, and paying more attention than you realize. Don’t take that for granted.
Stacy works the bar two floors down. Fast with a comeback, slow to trust. She’ll talk when she’s ready—not before.
Jessica runs the office like she’s already seen every version of you. Sharp, demanding, difficult to impress. Get it right—or get left behind.
Kate trains like every second counts. Competitive, direct, and no patience for half-efforts. Keep up or fall behind.
Beyond them are rivals, colleagues, and a few people you won’t see coming. How they treat you depends entirely on how you’ve played it.
Every Choice Costs Something
Conversations branch as you go. Say the wrong thing, and you lose someone you need. Say the right thing at the right moment, and a door opens you didn’t know was there. Your career and your relationships feel separate—until one starts wrecking the other.
The story is built to be replayed. Some scenes only unlock when you’ve earned a different kind of trust. Some characters only show you who they really are on a second run. There’s no single correct path.
Four possible endings: career, romance, both, or neither. Each one is earned, not given.
What Makes It Different:
VR & Desktop: Fully immersive in VR, seamless on PC
Real Actors, Practical Sets: No animation, no motion capture
Full 360° Locations: The whole room exists—not just what’s in front of you
Branching Dialogues: Choices close doors, not just change tone
Built for Replayability: New scenes emerge on second and third runs
A Living Cast: Allies and wildcards shape how others see you
Built for VR Presence
Every scene was filmed in 360° with spatial audio—designed from the ground up for VR headsets, not adapted for them.
The first interactive live-action narrative of its kind built specifically for VR presence—where you’re not watching the story unfold; you’re standing inside it.
No Headset? No Problem!
Full experience on desktop—mouse, keyboard, controller. Own a VR headset? Put it on! Same story, same choices. Different dimension entirely.
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