Dreamer's Wake
About the Game
Dreamer's Wake is a stylized third person action-platformer collectathon set within the fading dreams of lost souls. Play as a Haniwa (a funerary clay figure from ancient Japan, believed to guard the dead or guide them into the afterlife), and traverse surreal dreamscapes to help put the dead to rest.
Explore Six Unique Dreams:
Each level is a window into the deceased's subconscious. Leap through the Child's Dream, shifting sands in the Fortune Teller's Dream, the open waters of the Careerist's Dream, and more. Every dream has its own atmosphere, challenges, and a whole hoard of collectibles to find.
Physics-Based Combat & Movement:
Collect all the objects in the world! As you do, you can manage an inventory of "memories" where each one has special properties and abilities while held. Lock on to enemies, and hurl objects with a physics-driven throwing system. Use time rewind to undo mistakes, go ragdoll mid-air to send yourself flying, and master a toolkit that makes every encounter feel different.
A Distinctive Highly Polarizing Look:
The entire game was inspired one night sitting in bed and randomly thinking of the show Chowder. Remember Chowder? Showing my age a bit. Well, there is a great animation style used in Chowder called screen-locked textures where objects move but the textures comprising their palette do not. Hard to describe without seeing it. As soon as I prototyped, I knew I had to do something weird with it. You'll either love it or you'll hate it. :)
Dreamer's Wake pairs low-poly & retro visuals with screen-locked textures to create a look that feels like a dream playing on an old television. Watch as worlds drain to static before your eyes during first-visit cutscenes. It's your job to restore their dreams from static!
Collect, Unlock, Customize:
•Gather Star Pieces to unlock new projectile memories
•Discover memories hidden in each dream, each with unique powers
•Achieve 100% completion to unlock the God and Demon Haniwa forms
•A multi-phase boss fight awaits in God's Nightmare. Survive circular barrages, explosive dashes, and spin attacks across up to six escalating phases. Only the worthy will see what lies beyond.
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This is my second game as a solo indie dev. Warts and all, I hope you really enjoy! The only thing I try to do when making games, or art in general (I am primarily a musician and visual artist), is to try to make something that I myself like a lot. This is a weird looking and strange game and I put my whole heart in to it and I hope you love it. This will either be your favorite thing or the most overstimulating thing you've ever seen in your life. Hope it's a little of both.









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