Drawtris

Drawtris

About the Game

In 1984 China, while children in the West dreamed of impossible videogame consoles and sugar-loaded cereals, the Ministry of Collective Entertainment decided that every young comrade should receive the same educational and patriotic gift: Drawtris. There was no choice, no collector’s edition, no DLC. Its official purpose was to train reflexes, spatial discipline, and a love for the proper placement of blocks for the future industrial development of the nation. The greatest puzzle game ever created… until 1985.

After its sudden disappearance, almost no trace of its existence remained for decades. Many people came to believe that Drawtris had never really existed. However, an independent programmer managed to recover one of the original units and, after years of reverse engineering, successfully ported the game to modern PCs while preserving its mechanics and peculiar arcade spirit intact.

Drawtris challenges players to place falling tetrominoes along the marked perimeter of each figure, trying to complete it using as few pieces as possible to achieve the highest score.

Unused pieces can be stored inside the figure, but placing a piece outside the valid area —or blocking the board in a way that makes completing the perimeter impossible— will end the game.

The game includes 110 unique levels, more than 10 music tracks, optional CRT shader, stretched aspect ratio inspired by classic systems, and online leaderboards on Steam.

Initial Release