Down with the Ship
About the Game
Build It, Arm It, Dare Anyone to Stop It
Down with the Ship is a strategic auto‑battler about assembling your own hull, stuffing it with powerful hardware, and sending it to war against other players’ fabrications—while you watch the chaos unfold.
Choose a Captain, Break the Rules
Each captain is a different doctrine: oddball passives, warped hull layouts, dirty tricks. They bias the shop toward certain themes, but you can also tap into other factions’ toolboxes. Mix pirate plunder with alien bio‑tech or imperial armor if it gets the job done.
Roll, Evaluate, Exploit
The shop spits out a handful of parts each round—guns, reactors, parasites, shields, cursed junk. Rarity lies. Commons can be cornerstones; exotics can be bait. Draft what synergizes, lock what you need later, re‑roll when the plan shifts.
Shape the Hull, Not Just the Loadout
Hull pieces aren’t just armor—they’re puzzle parts. Rotate, snap, and stitch them together to grow weird silhouettes that let you cram in more toys or funnel power where it matters. Space is a resource. So is adjacency.
Plan the Kill Box
Inventory management is the metagame. Shift modules to optimize resources, stack buffs, and chain procs. Go balanced… or gamble everything on a single obscene combo that either deletes fleets or fizzles.
Let The Battle Unfold
Combat resolves automatically, but you choose when to throw down. Your current build fights; it isn’t grinding for you while you shop or sleep. Designs get stored and may be pulled later to face other players, but your run lives and dies on the ship you launch.
Modes
Versus Mode: Climb through player-made ships on a limited life pool. Chase a win streak, scrap your way up the leaderboard in ranked, or chill in casual while theory‑crafting the next abomination. Hit the cap? Push on in endless just to see how absurd things can get.
Bounty Mode: Pirate lords and undefeated builds sit on a sector map with prices on their heads. Crack one and you take their square—earning steady gold from anyone bold (or dumb) enough to challenge your throne.
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