Don't Peek Out
About the Game

A house that doesn’t feel like home, shadows stretched across endless corridors, whispers and echoes through the walls. Four children must gather candles and seal ancient runes before sunrise. One player becomes the monster—relentless, twisted, and willing to do anything to break free.
Every match is a race against time: dawn lasts only minutes, and every second brings you closer to survival… or capture.

Explore a maze-like house where nothing feels safe for long. Search drawers for supplies, heal fallen friends, and hide under fragile blankets that won’t last forever. Use teamwork, strategy, and quick thinking to outsmart the creature stalking you.

As a child, gather candles to activate runes and seal the monster before dawn. As the monster, use all its super-natural abilities to gain advantages and track, stun, and capture every last player.
Two roles. Two ways to win.
No nights are the same. Runes, candles, and hiding spots change with every game, forcing both sides to adapt. Every move counts.

The house itself tells the story of an archaeologist consumed by his discovery. Old notes, broken photos, and strange relics whisper fragments of the past. The deeper you look, the more you realise what really happened here.

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