DON'T DROP IT

DON'T DROP IT

About the Game

TEST YOUR FRIENDSHIP

DON'T DROP IT is a brutally difficult 1-2 player game about one simple rule:

THE DISC MUST NEVER TOUCH THE GROUND.

One player throws.

The other player runs, jumps, dives and desperately tries to catch it.

Then you swap roles and do it again.

Sounds easy.

It isn't.

One bad throw, one mistimed dive, or one tiny catch you swear should have counted can destroy an entire run.

9 HOLES. ONE RUN.

Complete all nine holes without dropping the disc.

Every hole gets harder.

Expect:

  • doglegs

  • hills

  • valleys

  • bunkers

  • water

  • strong wind

  • huge elevation changes

  • dangerous shortcuts

  • increasingly stupid decisions

The safe route might keep you alive.

The stupid route might save two throws.

You are absolutely going to take the stupid route.

THROW IT. CHASE IT. CATCH IT.

Throwing isn't just pointing at a target and pressing a button.

Learn to control:

  • power

  • release angle

  • spin

  • hyzer

  • nose angle

  • wind

  • elevation

  • run-up momentum

Then, when the disc is flying toward you, you still have to actually catch it.

Sprint underneath it.

Match its speed.

Jump.

Dive.

Reach.

Panic.

Miss by three centimeters.

Start screaming.

VERY HARD ON PURPOSE

This is not a relaxing golf game.

The game is designed to make you:

  • fail

  • blame each other

  • argue about whose fault it was

  • say "one more run"

  • fail again

  • somehow get worse

  • eventually pull off something that feels impossible

The mechanics are simple to understand.

Actually mastering them is another problem entirely.

TEST YOUR FRIENDSHIP

In 2-player online co-op, every throw is an act of trust.

Your friend chooses where to stand.

You decide whether you can actually reach them.

They tell you:

"Send it."

You know you shouldn't.

You send it anyway.

If they miss?

That's between the two of you.

NO FRIENDS? PLAY WITH YOURSELF.

Solo mode lets you control both players yourself.

Position the catcher.

Switch to the thrower.

Throw.

Switch back while the disc is still flying.

Sprint underneath your own terrible throw.

Catch it.

Then repeat.

It is exactly as sensible as it sounds.

NO FRIENDS AND A PSYCHOPATH?

Sicko mode lets you play the game alone.

But with only one character.

Throw.

Run for the disc.

Catch with the same character.

Repeat.

Contemplate life choices.

RIDICULOUS UPGRADES

Complete holes and mutate your run with strange upgrades that completely change how you play.

You might end up with:

  • rocket-powered discs

  • giant discs

  • tiny discs

  • air brakes

  • ridiculous jump height

  • oversized arms

  • magnetic catches

  • absurd movement upgrades

  • weird aerodynamic mutations

A run that starts as normal disc golf can become deeply questionable by Hole 8.

PAR OR DIE

Want it worse?

Play Par or Die.

Every hole must be completed in par or fewer throws.

Use too many?

RUN OVER.

No mercy throw.

No recovery.

No excuses.

CHASE THE LEADERBOARDS

Compete for the fastest full-course times in:

  • Solo Standard

  • Solo Par or Die

  • Duo Standard

  • Duo Par or Die

  • Sicko Mode Standard

  • Sicko Mode Par or Die

Duo leaderboards display both players.

So when the world sees your incredible time, they also know exactly who had to catch it.

FEATURES

  • 1–2 players

  • Online 2-player co-op

  • Full Solo mode

  • 9-hole course

  • Brutally difficult run-based progression

  • Deep skill-based throwing

  • Physical catching

  • Diving catches

  • Wind and flight physics

  • Curved throws and advanced disc control

  • Strange roguelite upgrades

  • Standard and Par or Die rulesets

  • Steam leaderboards

  • Steam achievements

  • Fast restarts

  • Lots of opportunities to ruin a friendship

Your Friend Is the Fairway

The course doesn't care where the disc lands.

Because it isn't allowed to land.

Your friend is the landing zone.

Good luck.

Initial Release