Dokaebi Gate

Dokaebi Gate

About the Game

When the moon rises, the Dokaebi Gate opens

You can see a few paces ahead. Everything else is darkness — and something in it is always walking toward you.

Dokaebi Gate is a top-down survival roguelite built on Korean folklore: dokkaebi, restless spirits, and the road to the underworld. Your weapons fire on their own. The only thing you control is where you stand.

The dark is the rule, not the mood

Most of your screen is black. Only a small radius around you is lit, and past that edge the world is a near-solid curtain. You read silhouettes and sound, not sight.

Invest in Stamina and that radius widens. See further, or hit harder — you make that call every run.

Everything changes every two minutes

  • Rounds run two minutes. Each one swaps the enemy roster wholesale

  • A gatekeeper stands at the end of every round, with patterns you have to read to get past

  • The rounds keep coming. How deep you got is the score

Builds you assemble mid-run

  • 26 primary weapons — flashlight, farm hoe, moon sickle, funeral bier procession, underworld ledger, wedding candle. Ten levels each

  • 45 support items — elemental infusion, pierce, execution thresholds, rhythm timing. These decide what your build actually is

  • Weapon evolutions — max the right weapon alongside the right support item and it becomes something else

  • Sealed Jar cards — six rarity tiers of rolled affixes. Mythic jars can raise entire skill levels at once

Four survivors

  • Kim Doyun — Flashlight. Leaps into the air and splits the ground on landing

  • Vue — Flame Bow. Rains fire arrows on a distant point in the direction she faces

  • Kim Minjoo — Hoe. Dances under pressure, shoving enemies out of the circle while healing

  • Sansin — Mapae. Chains current from enemy to enemy without letting go

You are not alone out there

A companion trails you and fetches experience you would never reach. The Black Sapsali cuts the damage you take, the Spirit Cat sharpens your evasion, the Moonbird widens your pickup range. Feed it Spirit Feed off the ground and it grows — faster, and ranging further from your side.

Bring your build to a duel — 1v1 PvP

The build you spent a whole run assembling against monsters? Now point it at a person.

  • Both players enter with a saved checkpoint loadout. What you grew in a run is what you fight with

  • The map is a random pick from the five grounds

  • No monsters spawn. Instead, elemental meteors and UFO lasers hunt you both equally

  • Practice solo against an AI opponent

Five grounds

A forest, a ruined shaman's shrine, a night spirit market, a drowned rice paddy, a village under blood mist, ETC. Each has its own terrain and its own hazards.

Initial Release