Divine Sin
About the Game
Before the end of the world, you died.
But Stella didn't want to see such an ending, so you resurrected in another timeline of the world and started your battle again.
Distinctive Card-Based Combat
Play Ritual Cards to Gain Energy
As turns progress in combat, the more Ritual cards you play, the more energy you’ll gain in a single turn!
Then unleash that energy to rain down your cards in a powerful burst!
Force Play at the Cost of Sin
You can choose to force-play cards when lacking energy, or even play multiple Ritual cards in a single turn — but doing so will increase your Sin.
When your Sin passes the halfway mark, you’ll enter a Torment state, drawing harmful negative cards during combat.
And if your Sin reaches its peak… you risk instant death!
Choose Your Draws from Different Decks
Draw piles are split into Ritual, Attack, Skill, and Ability decks. When drawing cards, you can select which pile to draw from, one card at a time.
If you’ve ever drawn a full hand of defense while the enemy was powering up their attack, you’ll know exactly why this matters : )
Of course, there’s more to this mechanic than meets the eye…
Wounded HP and Near-Death Survival
Damage you take becomes Wounded HP, which can be healed using certain cards.
But if left untreated, Damaged HP will decay at the end of the turn and become permanent loss.
When you take a fatal hit, you will die at the end of your own turn — unless... you restore your HP above zero or slay all enemies before then!
Grow stronger before the sun sets each day
Random events emerge across the area as time passes
Battle, gather supplies, enhance your deck—every choice matters, and time is limited
At sundown, face the boss in a fight to the death
A variety of random events await
Trade in black market, enhance cards through meditation, uncover powerful parasites
Unexpected surprises
Contents of the Demo Version
1 playable hero
100+ cards
50+ unique parasites and props
3 major areas (featuring 40 regular enemies, 6 elites, and 3 bosses)
More interesting content and features are still under development
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Available Tables (0)
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View full events timeline...Initial Release