Dino Roars
About the Game
A hundred players wash up on an island that should have stayed closed. The park failed. The containment failed. What hunts the jungle now was never meant to be tamed - and never will be.
DINOSAURS ARE PREDATORS, NOT PETS
You will never tame them, ride them or befriend them. Every species hunts on its own terms: stalking the treeline, circling the shallows, hunting from the air. By the time you hear the roar, you are already too close.
BUILD IT. LOCK IT. LOSE IT.
Gather, craft and raise a base with a full building system, then bolt it shut and defend it. Other teams will come for what you stored. So will the things with teeth. Nothing you own is permanent.
LAND, SEA AND AIR
Cross the island by boat, dive to flooded monuments in a submarine, or take a helicopter over the interior. The best loot is guarded by armed human NPCs - and by whatever else got there first.
EVERY WOUND TELLS A STORY
A limb-based health system tracks damage where you take it. Bleeding, fractures and localized treatment mean a shot to the leg is a very different problem than a shot to the chest.
THE ISLAND FIGHTS BACK
Desert heat and dehydration. Freezing snow. Forest storms that swallow your visibility. Every biome has its own way of finishing you.
100 PLAYERS. ONE ISLAND. WIPED EVERY 30 DAYS.
Build alliances or break them over proximity voice chat. Raid your neighbours, hold your ground, or disappear into the treeline. Every 30 days the island resets and the race starts over - only the badges you earned carry across.
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