Dino Citadel

Dino Citadel

About the Game

Roadmap

🧪 The Dino Citadel Playtest is now live! 🧪

This version includes nearly the full Act 1 experience from the upcoming demo. Explore early shards of the Expanse, build camps, command your Kin, and face off against the Voidrift.

What’s included:

  • 42 cards to build your strategy

  • 10 unique items to equip and experiment with

  • 12 enemy units, from simple minions to early elites

🦕 Demo coming December 2025! 🦕

Add to your wishlist to be notified when it drops.


About the Game

🦕 Command Your Castle on a Dino

  • Lead a Castle-on-a-Dino through a world corrupted by the Voidrift. Position your Dino and its Kins across grid-based lands where every move matters. The Dino is your base, your lifeline, and your weapon.

⚔️ Deckbuilding Meets Tactics

  • Strike, defend, harvest, or build with precision as your units move across the map. Every card interacts with terrain, range, and direction.

👑 Rescue and Recruit Kins

  • Defeat corrupted creatures to cleanse and recruit them. Each Kin joins your ranks with a distinct playstyle and deck of cards. Your army and your strategy grow together.

💰 Your Economy Is Your Draw

  • There’s no random card draw. You buy which cards enter your hand each turn. Coin is both your currency and your tempo, and every purchase shapes your turn and your survival.

⚒️ Shape the Land, Build Your Advantage

  • Construct camps, harvest from the terrain, and reshape the battlefield. Forests can be cleared, lakes tapped, and mountains mined. Every tile can turn into a resource or a risk.

🌌 Cleanse the Expanse

  • Each run spans procedurally generated Shards, each with its own objectives and dangers. Chart your path, adapt your deck, and push back the corruption of the Voidrift one Shard at a time.

Initial Release