Dice Tech Dominion - Enter the Shadow Circuit

Dice Tech Dominion - Enter the Shadow Circuit

About the Game

WHAT IS DICE TECH DOMINION?

Dice Tech Dominion is a tactical dice-and-board battler about building a path through the dungeon, summoning monsters from your dice, and breaking through to the enemy Shadow Lord.

Both sides begin with 3 Life Points. Your monsters do the fighting. Get one adjacent to the enemy Shadow Lord, spend an Attack Crest, and each direct hit removes 1 Life Point. Reduce the enemy to 0 to win.

THE TURN LOOP

Each turn is built around one clear decision chain:

  • Choose 3 dice from your active pool.

  • Roll them and decide whether to keep the result or use your once-per-turn re-roll.

  • Collect crests for movement, attacks, defense, magic, and traps.

  • Summon or dimension if your roll qualifies.

  • Move and attack with your monsters, then end the turn.

1. ROLL THREE DICE

You select exactly 3 dice each turn. Every die has 6 faces, and each face gives either a Summon Crest or a resource crest. Some faces have multipliers, such as Movement x3 or Defense x2.

After seeing the result, you may re-roll all 3 dice once. The re-roll replaces the first result, so the question is simple: keep the crests you have, or risk the throw for a summon or better resources.

2. SUMMON BY MATCHING LEVELS

A normal summon requires 2 or more Summon Crests of the same die level in the same roll. Mixed levels do not count.

  • LV1 dice have 4 Summon faces and are easier to bring out.

  • LV2 dice have 3 Summon faces.

  • LV3 dice have 2 Summon faces.

  • LV4 dice have 1 Summon face but much stronger stats and crest faces.

When several dice qualify, you choose which monster or item die to dimension. Each side can summon up to 10 times per match.

3. THE BOARD

Summoning is also how you build the dungeon. A chosen die unfolds into a 6-tile dungeon shape. Rotate, mirror, and cycle shapes to connect your territory, create attack lanes, or block the enemy's route.

- Monster dice place the unfolded tiles and summon the monster on the anchor tile.
- Item dice place the dungeon shape first, then let you place a special item tile on valid territory.

4. DIMENSION SUMMONS

There is also a higher-risk summon chain. If all 3 dice roll Summon Crests and all 3 are the same level, you unlock a Dimension Summon:

  • Triple LV1 Summon can dimension an unused LV2 monster.

  • Triple LV2 Summon can dimension an unused LV3 monster.

  • Triple LV3 Summon can dimension an unused LV4 monster.

  • Triple LV4 Summon can dimension any unused die, including item dice.

This lets a lucky or carefully built roll jump ahead into stronger monsters, but only if your pool still contains an eligible unused die.

5. MOVE, ATTACK, AND HOLD THE LINE

Crests stay in your pool between turns, up to 30 of each type. Spend them when the board position is right.

  • Movement Crests move monsters across connected dungeon tiles.

  • Attack Crests let a monster attack an adjacent enemy or Shadow Lord.

  • Defense Crests let a defending monster guard and can add extra shielding.

  • Magic Crests power active monster abilities.

  • Trap Crests support trap/item plays, including placing items on enemy territory.

MOVEMENT TYPES

Movement is not just distance. Monster type and board shape matter.

  • Normal monsters move 1 tile per Movement Crest and are blocked by occupied tiles.

  • Flying monsters can pass over occupied tiles, but each step costs 2 Movement Crests.

  • Tunneling monsters can move through occupied tiles. Empty steps cost 1, occupied steps cost 2, and they cannot end on an occupied tile.

Some abilities can ground flying enemies, seal tunneling, or let normal monsters attack flying targets.

COMBAT RULES

Attacking costs 1 Attack Crest. If the target is the Shadow Lord, it loses 1 Life Point. If the target is a monster, combat resolves through the defender's choice.

  • Counter-Attack costs 1 Attack Crest from the defender. Both monsters deal their ATK as damage.

  • Defend costs 1 Defense Crest from the defender. The attacker's ATK is compared against the defender's DEF.

  • If DEF is higher than the incoming ATK, the difference is reflected back at the attacker.

  • Extra shield spending can add +10 effective DEF per Defense Crest for that combat.

Type advantage adds +10 ATK or DEF.

Warrior > Dragon > Spellcaster > Undead > Beast > Warrior

ITEM DICE

Item dice unfold dungeon tiles like other dice, but they place a board effect instead of a monster. Item tiles trigger when a monster lands on them or walks over them, and they can affect either side depending on who steps there.

Items can be placed on your own tiles. Placing one on enemy territory costs 3 Trap Crests and requires the paths to be connected.

MONSTERS, ABILITIES, AND DECK BUILDING

Your dice pool is built from monster and item dice. Monsters have level, HP, ATK, DEF, movement range, movement type, monster type, and a unique six-face crest layout.

Many monsters also have abilities: passive auras, summon triggers, attack triggers, defend triggers, and active magic powers. Some boost allied types, some disrupt movement, some destroy specific threats, and some convert crests into extra pressure.

The strategy is in the mix: low-level dice summon reliably, high-level dice hit harder, item dice change the board, and crest-heavy faces fuel the turns where everything comes together.

DUNGEON RUNS AND PROGRESSION

Beyond single battles, dungeon runs add a longer progression layer with encounters, shops, bosses, gold, crystal drops, deck growth, and die upgrades. Dungeon modifiers can add bonus crests to individual die faces, turning familiar dice into customized tools over time.

A single die face can be upgraded with bonus movement, attack, defense, magic, or trap crests, letting you shape a pool around aggressive rushes, defensive walls, magic abilities, or item control.

SUPPORT AND FEEDBACK

Dice Tech Dominion is a solo passion project. Bug reports, balance feedback, feature ideas, sharing the game, and Steam reviews all help the project grow.

Planned work includes multiplayer, more unique 3D monster models and art, more dice, more effects, and tournament-style features.

Thanks for playing Dice Tech Dominion.

Initial Release