Dice Tavern: Farkle Roguelike

Dice Tavern: Farkle Roguelike

About the Game

Roll dice. Build synergies. Conquer the throne. Dice Tavern is a Farkle-based roguelike deckbuilder. Collect 23 unique dice, forge 17 set resonances, and outsmart 23 opponents across 6 medieval taverns.

  • Ancient dice. A brand-new battlefield.

Farkle is a classic dice game that's been played for centuries — simple rules: roll, lock, bank. Push your luck or play it safe? This timeless dilemma has kept countless gamblers glued to candlelit tavern tables. If you've ever rolled dice in a Bohemian tavern, you'll find a familiar taste here — and then discover this drink is far stronger than you expected.

<Dice Tavern> infuses this classic with the soul of roguelike deckbuilding. When every die has its own probability curve, when odds can be twisted, rewritten, and stacked — Farkle transforms from a game of luck into an adventure of probability engineering and strategic crafting.

  • Core Gameplay

>Roll the dice. Lock the scoring ones. Choose: bank your points, or push your luck.

>The shadow of Farkle (busting) looms over every throw — one greedy reroll could cost you everything.

  • Risk & Reward

> One more roll, or cash out now?

> The higher your round score, the more devastating a bust becomes.

> But a true gambler knows — the greatest risk is never taking one.

  • Every Die is a Character

> 23 dice types, each with unique probability curves and 3D materials. The Heaven Die is obsidian-black as midnight, the Knight Die replaces pips with helmets, the Demon Die pulses with molten lava diamonds — they're not just tools, they're citizens of this world.

  • The Multiplier Engine

> Over a dozen badges form your multiplier engine. Triple Double, Combo Maniac, Blade Dancer, All In... when multipliers stack layer upon layer, a single bank becomes an explosion.

  • Stories Between Dice

> When specific dice combinations take the field together, they trigger Resonance. Each resonance has its own name, its own mechanics, its own story to tell.

> Hedge Knight vs Blood Oath Blade: Six Knight Dice make a cold-blooded mercenary. Swap one for a Clothed Die and you become an avenger. A 50-gold rag decides your moral fate.

> Holy Empire vs Demon Dynasty: They share the same Knight, the same Lord, the same Heaven. The only difference — the three dice in your heart chose light or the abyss.

> Underdog: Four of the cheapest dice band together and rewrite the rules of combinations — the system forbids them from grouping up? These people were never part of the system.

  • Build Diversity

> Same rules. Completely different playstyles.

> Heaven Knight turns 6-pips into 1-pips, crushing everything with brute force.

> Underdog makes junk faces form combos, winning against the odds.

> Lucky Stars chases hot dice chains, doubling and doubling again.

> There's no strongest build — only the right build for you.

  • Build Progression

> Every run starts with six plain white dice. Earn your first gold, invest in your first Knight Die. Complete a resonance, feel the moment of transformation. By the time you reach the Capital, your dice bag is a precision scoring machine.

> But the shop shelves are different every time — even the same strategy demands adaptation.

  • Deep Customization

> Lead weights warp probability, making specific faces appear more often.

> Coating stickers permanently attach — Copper resurrects junk faces, Silver grants immunity shields, Gold stacks multipliers.

> Trick Cup rerolls, Sleeve Die flips faces, Strong Glue locks results — your last resort for clutch comebacks.

> Every single die deserves careful crafting.

  • From Village to Throne

> 6 taverns. 30 opponents. Target scores soar from 3,500 to 500,000.

> Each opponent wields unique battle modifiers: sealing your best-scoring face, banning your most relied-upon combos, punishing busts with extra penalties, decaying your total score each round.

> Use your build to crack every challenge.

  •  Shop & Economy

> Every tavern has its own shop. Refresh the shelves and try your luck, or grab bargains from roadside merchants.

> Limited gold, unlimited choices — every coin spent is a painful trade-off.

  • Multiple Characters

> 10 unlockable characters, each rewriting the game's base rules.

> Gambler: Fewer rounds, higher stakes.

> Alchemist: 80% off coatings, 30% markup on dice — rewrite fate with stickers.

> Joker: Each score has a 65% chance to double, 35% chance to become 1 point.

> Different starting points breed different strategies.

Fate never reveals its answer until the dice come to rest.

Push open the tavern door. Begin your journey.

Initial Release