Devil Can Beat
About the Game
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Welcome to Our Journey!
We are thrilled to present to you an exciting and unique gaming experience that blends music, mythology, and adventure. Our dedicated team is working tirelessly to bring this vision to life, and we can't wait to share it with you. Here's a glimpse of our roadmap and what you can expect in the coming months:
Beta Phase
Expanded Content: Add additional levels, bosses, and musical realms.
User Testing: Conduct closed beta testing with selected users.
Feedback Integration: Gather feedback from beta testers and make necessary adjustments.
Pre-Launch Phase
Final Polishing: Refine game mechanics, fix bugs, and polish graphics.
Marketing Campaign: Launch marketing campaigns to build awareness.
Demo Release: Release a playable demo to the public.
Launch Phase
Official Launch: Release the full game to the public on multiple platforms.
Post-Launch Support: Provide updates, fix any launch issues, and support the player community.
Post-Launch Phase
Content Updates: Regularly release new content such as levels, bosses, and features.
Community Engagement: Continue engaging with the player community through events and updates.
Expansion Packs: Plan and develop expansion packs to expand the game’s universe.
About the Game
Devil Can Beat is a rogue-like rhythm game.Attack or dash on every beat to beat your enemies.
Each level features its own music, requiring you to adapt to different beats that are added as you progress.
Features:
Explore the dungeons: Every dungeon’s beat is different; clear dungeons to reach bosses.
Collect Orbs: Orbs can be quite useful in defeating your enemies. Collect them to upgrade your shield, attack power, and dash range.
Upgrade Your Character: At the end of every level, you can choose between 3 different power-ups that fit your playstyle.
Come Back Stronger: Each loss paved the way for a powerful demon. Use permanent upgrades to come back stronger.
"Dissonance is evil; rhythm is lethal."
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View available tables...Events Timeline
View full events timeline...Initial Release