Destiny of the World
About the Game
Destiny of the World is a deep WWII grand strategy simulation built for serious players but presented clearly enough for anyone ready to think like a theater commander.
Unlike many grand strategy games where logistics are abstracted, Destiny of the World makes sustainment a central battlefield. Front-line success depends on production throughput, convoy protection, depot flow, and maintaining unit readiness across multiple theaters.
Every turn represents one week. You and the AI plot orders simultaneously. These orders are then resolved simultaneously. Plans collide, offensives get disrupted, and surprise contact creates real operational friction.
Command one of eight major powers or the complete Allies or Axis Command.
Run the entire war effort: military operations, production, research, trade, diplomacy, and espionage. Follow history, bend it, or break it.
Logistics are critical: supply and fuel move through capital/depot networks, convoy capacity is finite, sea lanes can be interdicted, and readiness and sustainment matter as much as firepower.
Game Features
Simultaneous turn execution at one-week granularity
Campaign timeline: September 1, 1939 to September 2, 1945
Playable majors: Germany, Italy, Japan, UK, USA, USSR, France, China
Land, air, and naval operations with domain-specific constraints
Readiness/organization/morale effects on combat and tempo
Detailed supply/fuel logistics with depots, requisitions, and convoy routing
Convoy movement by route, finite convoy capacity, sea interception risk
Weather and detection effects in air/sea interactions and combat
Production planning with factory limits and build lead times
Research progression affecting combat and support performance
Espionage for intel and production sabotage
Trade, embargo effects, and event-driven geopolitical shifts
Scenarios: 1939 Campaign, Pearl Harbor, D-Day, Barbarossa, Operation Unthinkable
Hotseat Mode. Play against another player on the same computer
Play-By-Email Mode (PBEM). Play against another player by email
Leaders - Assign historical leaders to help turn the tide in battles
Automated Patrol System
Fog of war
Explore "what ifs", e.g. Spain joins Axis
Detailed Production System - Produce dozens of different items:
Armor
Cavalry
Infantry
Mechanized Infantry
Militia
Paratroops
Destroyer
Submarine
Cruiser
Battleship
Aircraft Carrier
Fighter
Tactical Bomber
Strategic Bomber
Rocket
Nuclear Bomb
Cash
Fuel
Supply
Synthetic Oil
Air Replacements
Tank Replacements
Troop Replacements
Repair Points
Infrastructure Production
Airbase
Anti-Aircraft Guns
Convoy
Factory
Fortification
Naval Base
Radar
Transport
Research New Technologies and Improved Units
Supply
Armor
Convoy
Submarine
Carrier
Fighter
Tactical Bomber
Strategic Bomber
Nuke
Anti-Aircraft
Factory
Radar
Cash
Synthetic Oil
Mining
Refining
Farming
Cryptography
Rockets
Infantry Technology
Torpedo Technology
Ship Firing Control
Ship Damage Control
Strategic Bombing
Detailed Unit Attributes that affect gameplay
Number of Troops
Small Arms Rating
Number of Artillery Guns
Artillery Gun Size
Number of Anti Aircraft Guns
Number of Anti-Tank Guns
Anti-Tank Gun Size
Number of Tanks
Crew Size
Tank Armor Thickness
Speed
Turn Range
Organization
Experience
Readiness
Morale
Number of Aircraft Guns
Aircraft Gun Size
Bomb Load
Climb Rate
Ship Name (Cruiser or larger)
Number of Primary Ship Guns
Primary Ship Gun Size
Number of Secondary Ship Guns
Secondary Ship Gun Size
Number of Torpedo Tubes
Number of Depth Charge Launchers
Number of Anti-Aircraft Guns
Radar
Hull Armor Thickness
Deck Armor Thickness
Fire Control Rating
Damage Control Rating
Torpedo Accuracy/Reliability
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release