Defense of Kyrath
About the Game
The Realm of Kyrath Needs You
The kingdom has endured for a thousand years. The horde was once a children's tale — shadows at the tree-line, distant thunder. Now it's real.
Position your wardens along winding paths through deep forests, pastoral farmlands, and volcanic wastelands. Marshal archers, siege engines, frost mages, and Highland warriors. Every enemy has weaknesses — and resistances. The right warden in the right place is the difference between triumph and ruin.

9 Wardens, Each With a Role
Choose from 9 distinct warden types, each with unique attack patterns, upgrade paths, and strategic purpose:
Sylvan — Swift forest elf archers, your first line of defense
Pyre — Lobbed fireballs with devastating splash damage
Deadeye — Long-range snipers for surgical strikes
Stinger — Poison specialists that wear enemies down over time
McClouds — Highland warriors who charge onto the path for melee combat
Bombard — Massive siege cannons with enormous range
Ironguard — Heavy melee fighters with the highest damage output
Frostweaver — Ice mages who slow enemies with directional frost spray
Frostfang — Frost serpents that spit balls of bitter ice, slowing all they strike
Dozens of Enemies That Demand Strategy
Brute force won't work. Wraiths resist conventional attacks and slip past your defenses. The Cinderhoof cavalry shrug off flames but crumble to frost. Warlords slam your wardens with crippling afflictions. Bog Matrons web your wardens in place. Hedge Witches poison your defenses. Every wave demands you think about composition — and vulnerability.
Base enemy types are joined by named variants — Spriggan Firebrands, Grunt Ironhides, Hex Crones, Wraith Lords — each with distinct stats, abilities, and personalities. Nothing is safe to ignore.
Enemies Fight Back
Your wardens aren't untouchable. Bog Matrons shoot webs that freeze wardens in place. Hedge Witches poison them, halving their attack speed. Warlords slam nearby defenses, crippling their damage output. Position carefully — or watch your line crumble from the inside.
A Campaign Across the Realm
Journey across a compass-rose campaign map spanning 13 levels and 4 stunning biomes — deep forests thick with ancient magic, pastoral meadows of golden farmland, windswept steppes under open sky, and volcanic badlands of cracked earth and lava. Each biome brings unique terrain, lighting, and challenges. Defend a compass direction and earn its named boon — cumulative bonuses that grow as you secure the realm.

The Folly — Roguelike Ascent
Test thy mettle in The Folly — a roguelike ascent mode with 20 tiers of escalating difficulty. Each tier is a short, intense battle. Choose boons at milestone nodes. Survive escalating edict modifiers. Earn titles from Novice to Legend. Two themed Follies at launch — The Crucible (volcanic wasteland, mixed combat) and The Siege (rugged steppes, tanky enemies, punishing edicts) — each with their own map, identity, and difficulty curve.

Progression That Persists
Unlock new wardens with tokens earned from victories
Invest in 45 talents across 6 tiers — permanent bonuses to damage, range, speed, economy, and affliction resistance
Promote your wardens through XP-based ranks for multiplied stats
Earn campaign boons — defend compass directions to stack cumulative bonuses across all future levels
Every session makes you stronger for the next

Edicts That Remix Everything
Several dozen challenge modifiers transform familiar levels into fresh puzzles. No promotions. No selling. Reduced gold. Faster enemies. Fog of war. Edicts push even veteran defenders to their limits.
Charming Fantasy Personality
Defense of Kyrath speaks in a quaint, quirky Olde English voice — archaic, charming, and never impenetrable. It's fantasy with a wink.
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