Deep in Enemy Territory
About the Game
***PLEASE NOTE THIS IS AN EARLY PRE-ALPHA***
Buying Deep in Enemy Territory at this time, is a choice to support the development, and help shape the basic version of the game. If you want a fully complete and functional game, do NOT buy at this time. The core game loop is not even ready in any capacity, but I need help balancing it and deciding where to go from here.
Deep in Enemy Territory is an unfinished, extremely rough, and unbalanced pre-alpha early access game and is going through major balancing, this current release is not balanced in any capacity. Unlike many other games that release their game in their full state under early access, this is truly an early access game.
PLEASE DO NOT buy our game at this stage unless you are okay with playing an early unfinished build and want to:
Help us balance our game
Assist with testing
Support our team
Help shape the game with feedback

What is Deep in Enemy Territory?
Deep in Enemy Territory puts you in the boots of a United States soldier, stuck Deep in Enemy Territory.
Deep in Enemy Territory is my attempt at making a roguelike game about a single soldier. I have added new mechanics and more advanced, randomized scenarios with classic TTRPG choices and dice rolls.
If you love roguelikes and TTRPGs, you are absolutely going to love Deep in Enemy Territory.
How do you win in Deep in Enemy Territory?
To win in Deep in Enemy Territory, the player must get back to their main operating base safely.
Everything the player does is taken into a account to give you a score, which will be logged in your personal bests, and eventually we would like to implement an online leaderboard.
Current Features
5+ character classes
10+ unique encounters
10+ stats
10+ unique Skills
Skill checks and dice rolling, inspired by my favourite TTRPGs
Travel using different vehicles you obtain on your journey
Simple inventory system
Health system, showing individual injuries
Encounters that utilize your current skills and stats! (Not all stats and skills are utilized yet)
Weather, terrain, and enemy density that affects how quick you can move, and chance to run into an encounter!
Planned Features
Mini games for fishing, hunting, cooking etc
Steam achievements
Leaderboards
Cloud Saves
More unique encounters
Controller support
What I am asking from my early adopters
First of all, thank you so much for your interest in my game.
We will actively communicate together on the Steam Forums, as well as a Discord.
Pricing
We believe in fair pricing.
With the pre-alpha launch, we will release the game at a cheap introductory price. As features are implemented, and the game is polished, the price will of course raise.
Use of AI
AI generated art is currently only used for the the steam store and library art. It is created using retro diffusion. We plan to move over to commissioned art. The main menu still has an AI image, but that will be removed eventually.
Claude Code was used to assist in programming.
A promise on updates
We aim to target monthly updates. If this project is ever to become abandoned before it is finished I promise to open source it and push updates for the community.
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