Decked Out
About the Game
SCREENSHOTS ARE SUBJECT TO CHANGE BECAUSE THEY ARE THERE JUST FOR PROTOTYPING
Decked Out is a run-based deckbuilding roguelike where smart planning and reckless decisions are equally powerful but not always better.
You start each run with a hero, a modest deck, and one goal: make it deeper than last time. Battles are tactical, turn-based, and built around card combos, stat effects, and momentum swings. Every choice between fights matters just as much as combat itself.
Be careful when to use your cards and MAXIMISE the cards potential! However there might be some cases to get them back. However, even just a common card can help you win your run, because if you run out of cards to play, you lose your run so choose wisely
Choose your route through dangerous floors, face escalating enemies, and shape your build in high-risk utility rooms:
Trade key pieces at the Trader
Fuse volatile elixirs at the Chemist
Bet gold, HP, or cards at the Gambler
Refine your run deck at the In-Run Shop
Chase rare and exotic cards, pivot around what the run gives you, and turn near-death runs into unstoppable engines. Lose, learn, unlock, and come back stronger.
No two runs are the same. The question is never if the dungeon can kill you.
It’s whether your deck can kill it first.
Key Features
Roguelike deckbuilding with high replayability
Tactical turn-based combat with impactful card synergies
Multiple heroes with distinct build paths
Dynamic dungeon routing and event/room decisions
Risk-reward utility rooms (Trader, Chemist, Gambler, Shop)
Persistent collection and progression across runs
Broad rarity spectrum from common to exotic cards
Constant adaptation: draft, upgrade, substitute, survive
Available Tables (0)
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