Deckalypse

Deckalypse

About the Game

Deckalypse is a turn-based deckbuilder roguelike where you don't play a single hero. You command a party of four. A Tank to hold the line, a DPS to break it, a Ranged hitter to control the field, and a Support to keep everyone breathing. Each hero carries their own deck. Every turn, you decide who acts and who waits.

One energy pool. Four hands. Hard choices.

Energy is shared across your whole party, and it grows the further you push into the wasteland. Early on, every point matters. You'll see plays you can't afford and heroes who pass entire turns. As you survive deeper into the run, you unlock the room to pull off bigger combos and bring more of your party online each turn.

Position is a weapon.

Front row, back row, and enemy distance bands aren't flavor. They decide what hits, what misses, and who's about to get torn apart. Pull a hero back to keep them alive. Push a Tank forward to soak the next swing. Reach across the battlefield with the right card at the right moment.

A wasteland full of cards.

Build your decks as you go. More than a hundred cards wait out there, picked up from combat rewards, traded in scavenged shops, and torn from the hands of bosses who won't drop them anywhere else. Some rare cards only appear in specific regions. Some only drop from the things guarding them.

Heroes grow between runs.

Every run earns perk points. Spend them across multiple tiers of upgrades for each hero. Sharpen the DPS into a glass cannon, turn the Tank into an immovable wall, push the Support toward heals or hard control. Your party gets stronger every time you die.

A ruined world to claw through.

Fight across more than half a dozen regions of the dead city: the Streets, the Hospital, the Mall, the Parking Lot, the Rail Yard, and the Highway. Each act ends with a boss who can break your run, and the path ends with the Overlord itself, one of the rotting kings who turned the world into this. Kill it. Or join it.

Features

  • Party-based turn-based combat with four hero archetypes

  • Roguelike runs across multiple acts and regions

  • Shared energy pool that scales with how deep you've pushed

  • Positional combat with hero rows and enemy distance bands

  • More than a hundred cards, with rare and unique drops gated behind regions and bosses

  • Persistent perk progression across runs

  • Bosses for every region, plus the Overlord as the final stand

Initial Release