Decimation
About the Game
Tower defense where YOU are the deciding factor. This isn't passive strategy. You command a hero on the battlefield with ARPG-style combat while managing tower defenses. Perfect tower placement means nothing without playing your hero to the fullest.
ACTIVE HERO COMBAT
Control your hero directly with ARPG-style combat:
4 active hero abilities that charge from defeated enemies or use cooldown timers
Avoid enemy attacks, pick up power-up orbs, and execute precise skill rotations
Your hero's performance determines victory or defeat—towers alone won't save you
ROGUELITE BATTLE EFFECTS
Elite enemies drop power-up orbs that pause combat and present 3 random choices from 15 game-changing battle effects:
Direct damage strikes, speed manipulation, damage amplification, resource boosts and more
Different effects each run keep battles fresh and unpredictable
Strategic timing of these effects can turn losing situations into clutch victories
RPG PROGRESSION
Upgrade your hero and arsenal between battles:
Level up your hero to spend skill points
Craft equipment from battle loot to equip on towers and heroes
Unlock new strategic options as you acquire new equipment modules
TACTICAL TOWER DEFENSE
Place and upgrade towers with distinct roles while fighting alongside them. Resource management, positioning, and timing matter—but your hero skills are what clinch victory.
COMPLETE 1.0 VISION:
16 campaign levels across 4 Acts, 3 difficulty tiers, multiple heroes and towers, endless mode replayability.
WHY EARLY ACCESS?
This is solo development. Act 1 demonstrates the complete gameplay loop—now Acts 2-4 focus on content execution and refinement. Your feedback shapes balance, difficulty curves, and feature priorities as development continues.
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