Dead Sector

Dead Sector

About the Game

DEAD SECTOR puts you in charge of your own data center. Start with an empty floor and a single contract. End up running a multi-cluster facility built from hardware you designed component by component.

HARDWARE THAT'S ACTUALLY YOURS

Every server in your fleet is something you built. Drop CPUs, memory, storage, and network cards onto a board, route traces between their pins, and ship it. Mix tiers and price points to suit each contract. Cheap boards for the easy work, monster builds for the prestige clients.

A WHOLE FLOOR TO BUILD ON

Racks. PDUs. UPS units. Core switches. Storage controllers. AI compute clusters. You decide where it all goes, how it's wired, and which racks talk to which. Every cable you run is a real connection that powers something downstream. Pull one out and the lights go off.

CONTRACTS, NOT QUESTS

A steady rotation of clients show up needing compute, storage, or GPU time. Match the right hardware to the right job and the money flows. Some contracts pay once and disappear. Others sign on for the long haul, paying daily as long as the box stays online. Build redundancy and you'll qualify for the high-tier work that lets you expand even further.

THE PERSISTENT GRIND

Real data centers fail. Boards age, faults happen, capacity gets oversold, poorly planned actions could make a whole rack dark. Keep the fleet healthy, plan for outages, and the long-term contracts compound. Get sloppy and watch the revenue disappear overnight.

SCALE UP

From a single rack with basic hardware to AI compute clusters spanning the data center floor. New parts, new appliances, new infrastructure unlock as you level up. Load balancers automate dispatch. Replicators keep standby boards warm. Keep building and you'll find yourself operating a facility that practically runs itself, and you get to watch the empire you wired up tick along.

KEY FEATURES

  • Component-level server design with tons of hardware components to mix and match

  • Floor-plan infrastructure with real power and network topology

  • Persistent contracts, storage pools, GPU clusters, and fault systems

  • 100 operator ranks of progression and content

  • Optional in-game terminal for power users who want a CLI for getting things done quickly

  • Single-player, no internet required, plays with keyboard and mouse

Initial Release