DAWG - Digital Audio Workstation Game
About the Game
Make music instead of managing software, do something creative instead of scrolling
DAWG is a music creation tool disguised as something you actually want to open.
Sketch drums in seconds. Layer melodies. Switch from a simple pattern grid to a full piano roll when you need precision. Shape your sound with live synthesis, real-time effects, mixing tools, MIDI input, and WAV export, all powered by a custom real-time DSP engine.
Includes dynamic tutorials, so you can learn while having fun. Built for people who want to make beats.
Why DAWG feels different
Start simple. Go deep when you want.
Use Simple Mode to tap in patterns fast with a step locked grid that keeps ideas musical. Switch to DAW Mode for full piano roll editing with note length, velocity, drag editing, marquee select, quantize, and snap. Your work stays intact when you switch.
Make drums without the usual chore.
Build beats across 8 drum tracks with 5 built-in kits, then go further with custom kit recording. DAWG is designed to keep rhythm programming immediate, visual, and satisfying.
Play with real instruments, not placeholders.
DAWG includes 9 instruments, 43 voices, and 5 drum kits, each with its own sound engine, grid behavior, and effects chain:
Drums - kick, snare, hat, perc across 8 tracks
Bass - Sub Bass, Synth Bass, 808, Pluck, Reese, 303
Groove - Rhodes, Wurli, Clav, Hammond, Pad, Vintage, Piano
Synth - Lead, Supersaw, Acid, Hoover, Brass, Digital
Electric - Velvet, Pulse, Tine, Ribbon, City Heat, Halo
Guitar - Acoustic, Clean, Crunch, Distort, Funk, Nylon
Arp - Classic, Trance, Acid, Chip, Bellish, Sweep
Sampler - 8-slice sample playback with microphone recording
Vocal - formant synthesis with Aah, Eeh, Ooh, Choir, Robot Vox, Whisper
Shape sound live
DAWG includes a dedicated FX tab with 5 performance modes:
Delay, Reverb, Echo, Wash, Filter
Control effects with touch input or MPU sensor gestures and turn static patterns into living performances.
Mix while you create
DAWG gives you real mixing tools inside the creative flow:
Channel faders with real-time VU meters
LUFS loudness monitoring and spectrum analyzer
Pattern slot switching with A/B/C/D scenes
Full instrument control with over 90 parameters and effects including saturation, reverb, delay, chorus, and phaser
Use whatever you already have
Touch
Tap pads, drag notes, use sliders, and tilt your device to modulate effects.
Mouse & Keyboard
Fast shortcuts for playback, instrument switching, navigation, and undo.
MIDI
USB and Bluetooth MIDI support with velocity, pitch bend, mod wheel, sustain pedal, CC mapping, MIDI clock send and live recording.
Gamepad
Play with Xbox, PlayStation, and Steam Deck controls. Navigate the grid, place notes, switch tabs, and control FX with analog sticks.
Built on a real audio engine
Under the hood, DAWG is powered by a custom real-time DSP engine with:
Zero garbage collection on the audio thread
Sample accurate scheduling
Live synthesis with PolyBLEP, wavetable, and FM processing
Up to 7-voice unison with stereo spread
3 LFOs, dual envelopes, and analog drift modeling
SVF, ladder, and comb filters
Noise and sub-oscillator layers
Make it yours
10 visual themes from Cyberpunk neon to minimal Charcoal
Built-in recording booth for your own samples and drum kits
WAV export
16 languages with native fonts for CJK, Thai, Devanagari, and Arabic
Available on Windows, macOS, Linux, Android, and Steam Deck
Privacy first
No mandatory DAWG account.
No analytics. No tracking. Your data stays on your device.
Steam, Google, and Apple sign-in are only used for cross-platform save support.
Future
Once the core of the game is stable enough and if the community is interested, 3 modules could be added to DAWG:
Arcade mode - Rhythm game inside DAWG (drums- or note-oriented — Guitar Hero style)
Multiplayer - Support for 4-player local multiplayer. Up to 4 players sharing the same "session" and grid
Story mode - Music creation journey, where the player grows from a beginner experimenting in a small room into someone exploring a bigger world of music, locations, characters, creative challenges and day-based progression - "zero to hero" style.
At this stage all three future features (Arcade, Story mode and Multiplayer) should be understood as an in-development framework and project direction, not a promised feature set.
The foundation is being explored alongside the core music system and if the community is interested, there is a chance of adding them to the game. All three features are already developed to some level, but are still far from a releasable state.
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