Dark Dice Dungeon
Dark Dice Dungeon
About the Game
Three heroes, three dice, one lantern burning down.
Every turn the dice fall and you decide what to do with them: strike, shield, heal, or hold a roll back for the next round. Two rerolls a turn, not one more. What you don't play, you lose.
You don't level up. You change your dice.
On every level-up, a hero offers to replace one face of their die. A weak attack becomes a golden strike. A shield becomes poison. After five levels your mercenary looks nothing like the one you started with, and you carved them, face by face.That is where the game is played: not in numbers going up, but in the six faces you choose to keep.
The golden combo
A bronze attack marks a monster. A silver attack landed on that mark doubles the damage. A gold one triples it. You still need all three faces, in the right order, with three heroes who roll one die each. The chain is built together, within a single round.The lantern
It burns down with every step on the map, and some monsters blow on it. When it goes out, the expedition is over. It turns every detour into a wager: is that chest worth the light it costs?What you'll find
- Two full adventures: The Mists of Oblivion and The Lordship of Teeth
- Survival mode, to hold out for as many waves as you can
- A local Player versus Player duel, on the same screen
- Twenty heroes with distinct dice, recruited at the tavern
- Dozens of faces: poison, bleed, freeze, acid, drain, counter, meditation
- A bestiary that turns your own weapons against you: monsters have faces too
- French, English, Spanish
- No ads, no trackers, no connection required
A dungeon crawler of dice and blood, by Lolo's Game Studio.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release