弾幕の戦乙女 -Barrage of Valhalla-
About the Game
A world where an endless rain of iron has turned the sky to ash. Summoned by Valdis, the goddess of last rites, you awaken in the body of a valkyrie who fell a thousand years ago — and spread your wings into a sky of bullets. Your only weapon: the knack for dodging that was the one thing you were ever good at, in the life before this one.
Barrage of Valhalla is a vertical bullet-hell shoot 'em up crossed with hack-and-slash RPG progression, built on two pillars: the skill to dodge and the joy to grow. Thread the needle for the pride of a top rank, or grind gear and buffs and bull your way through. Both are the right answer.

① Four classes, four ways to fly
Each class turns the same stage into a completely different game.
Swordsman — Melee sweeps. The only class that cuts enemy bullets from the air; every bullet you slice charges your gauge. An aggressive tank.
Bowman — Multi-way and homing shots, the classic shmup pick. Bullets converge when you focus-move. A great first pick.
Magician — Devastating placement spells cast from a standstill. Your weapon is the courage to stop moving.
Summoner — Familiars fight on their own while you focus on positioning.
Every class branches into eight advanced classes (subclasses), then grows into a build that's yours through the rebirth system.

② The skill to dodge, and the joy to grow
Dodge everything for an S rank, or push through with gear and cooking buffs — your call.
No-miss, high-kill runs earn an S–C rank. Your best scores are recorded on per-stage, per-class leaderboards.
Stack levels, gear and food buffs and you can power through even while taking hits. A lives system plus continues means "I can't clear this" never happens.
Want an edge? Hard Mode — one hit ends it, and enemies grow relentlessly stronger over time. A single, all-or-nothing run.

③ Read the weak points, break the armor
Bosses aren't just targets to dodge.
In armored phases, damage bounces off. Wait for the weak-point core to expose itself in the gap — then punch through.
Damage is color-coded (white = normal, yellow = crit, orange = weak point, gray "1" = armor), so you can read what's landing without reading numbers.
Five boss fights, each with shifting barrage phases. Lay to rest the fallen guardians the world left behind.

④ A quiet life between sorties
Runevik, the hidden village the rain never reaches. Nine facilities keep your next sortie stocked.
Fishing, farming, cooking — turn what you gather into meals that become stat buffs for your next run.
Your farm keeps growing the whole time the game is open, and bears fruit every time you return from a mission.
Forge, enhance, arrange your rune board, train skills — a hub you roam to get ready.

⑤ An honest, one-time purchase
No stamina. No loss on failed upgrades. No paywalls. Everything is playable from the start.
Create multiple characters and pass gear between them through a shared storage. Alts are quick to raise.
One purchase. All of it.

What's included (full volume, at launch)
5 areas × 25 missions total (Misty Floating Citadel / Iron Foundry City / Molten Volcano / Storm Canopy / The Divine Realm) plus Hard Mode for every area
4 classes + 8 subclass branches + rebirth growth + rune board
Equipment system (per-slot gear, enhancement, repair, salvage, rarities / shared storage)
Three life-content pillars (12 fish, 8 crops, 12 cooking recipes) / a 9-facility hub
Story cutscenes (illustrated storybook style), a codex, and achievements (Steam Achievements)
Score attack and leaderboards (local records + online score leaderboards)
11 music tracks / full key rebinding / accessibility options (bullet-visibility presets, always-on hitbox display, adjustable screen-effect intensity, and more)
10 languages (see §5) / full controller support / single-player
※ Online is used only for score leaderboards and cloud saves. There is no co-op or competitive multiplayer.
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