Currents of Vaultmere
About the Game
Embark on a 3D sea adventure in the Vaultmere, a vast sea hidden in a cavern beneath a frozen world! Two giant crabs walk its sky of rock as sun and moon. Far below the waves, a hunger that devours light lies sealed away.
Play as Rowan, a young sailor from the harbour town of Lanternholm. When Murkfin corsairs raid the festival of the crabs, they carry off your neighbours and crack the lamp whose light keeps that hunger sealed. Take your mother's old skiff out past the reef and set out to bring them home.
In this cel-shaded action-adventure, sail an open sea, explore islands, delve into puzzle-filled dungeons, earn tools that open new paths, and battle corsairs and creatures of the deep. Dive beneath the waves, fish by sunlight and moonlight, and voyage from glowing mushroom forests to cities carved in stalactites and villages beneath the sea.
With ship battles, lock-on sword combat, gear to find and a quest to keep the light alive, Currents of Vaultmere delivers that timeless sense of discovery of a classic sea-faring adventure.
Estimated Playtime: 8+ hours (the full voyage and all its secrets in the full game launch)
Gameplay Style: Third-Person 3D Action-Adventure
Player Type: Single-player
Supported Input: Keyboard & Mouse, Controller (Recommended)
Primary Audience: Fans of classic sea-faring adventures, dungeon-crawling action games, fishing and exploration, and atmospheric fantasy worlds
Graphics Style: Cel-shaded 3D with ink outlines
Overview
Generations ago, the people of the Deep fled a frozen world into the Vaultmere, and two great crabs climbed onto its cavernous ceiling to carry light across it, the sun crab, Old Solgrim, and the moon crab, Mother Nacre. Beneath the sea, a legendary captain sealed away Vorrakh, the Lightless Maw. Now the Murkfin corsairs and their masters believe whoever controls the dark will rule the sea and all of the Vaultmere, and they mean to set it free.
In Lanternholm on Crossing Day, as the town gathers for its yearly festival to celebrate the arrival of the crabs, trouble sails in out of the dark. Venture out by sail, earn the tools that open new paths, chart a sea of islands, and plumb the black waters, each with its own people and secrets.
To defeat the enemies of the light, gather allies, equipment, and the courage it takes to face the Lightless Maw before its darkness devours the Vaultmere.
Key Features
A Hidden Sea to Explore. Sail a vast underground sea where stone pillars as wide as mountains rise into a sky of rock. Day and night follow the giant crabs across it, drafts blow like winds, mists and rain drift over the water.
Open-Sea Sailing. Sail anywhere, steer by the drafts, and learn songs that turn the wind and carry you home. Trade your little skiff for a cannon-armed warship when the corsairs or sea beasts come calling.
Battles at Sea. Man the guns while your first mate takes the wheel. Trade fire with corsair ships, outfight the monsters of the deep, and haul salvage home for upgrades.
8+ Dungeons with Epic Mini-Bosses and Bosses (Full Game). Climb a spiral beneath a corsair watchtower, wake a glowing mushroom hollow, and ride the lifts of prison pillars round a whirlpool. Break into a fortress carved in a monstrous fang of rock.
Tools That Open the World. Each new tool opens paths you've already seen: across chasms, through cracked rock, up sheer walls and down beneath the waves. Puzzles, secrets and treasure wait behind every one.
Lock-On Combat. Strafe, combo, spin and roll around telegraphed foes, and catch their blows on your shield. Spellcasters, shield-bearers, and brutes each demand their own answer.
Dive Beneath the Waves. Dive from mosslit reefs into black water lit only by your lantern's glowsprite, Seebree. Explore sea caves, hidden air pockets, and luminescent sea life, and fight and fish where no boat can follow.
Fishing Worth the Voyage. Cast, hook and reel in a timing or tension contest, net great schools from your boat, and hunt fish that bite only by moonlight, all the way up to a catch worthy of legend.
A World of Peoples (Full Game). Meet island folk, mushroom folk and selkies beneath the waves. Find sea-lion warriors in hidden rookeries, bat folk and their stone artisans in stalactite cities, and the tyrant empire below the waves.
The Children of the Crabs (Full Game). Branching caverns open off the cavern walls, where the young of the giant crabs are in danger. Choose your path, and every rescue brightens the world.
Grow Stronger. Gather heart pieces, wear gear that never breaks, upgrade your ships, and chart every corner of the sea.
Stylized Presentation. Cel-shaded worlds with ink outlines, a stained-glass storybook, a logbook menu in your ship's cabin, and an original soundtrack composed for the game.
Full Controller Support. Built for the couch, with text you can read from the sofa, prompts that follow your device, rumble and accessibility options. Keyboard and mouse are fully supported too.
Currents of Vaultmere is a lovingly crafted 3D sea adventure filled with sailing, exploration, dungeon-crawling, diving and battles against the corsairs, their masters, and the darkness beneath the waves.
Chart the hidden sea, bring your neighbours home, and keep the light alive in a world where even the sky walks. Hoist the sail, light your lantern and set out into the deep. The Vaultmere is waiting.
Are you ready to set sail?
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