Crystal in Carnations
About the Game
Crystal in Carnations is a story heavy tactics RPG with a focus on player choice in both story and gameplay.

It is the third winter of a bloody war between Vivestria and Ehrenburg, two countries with a long and turbulent history. At present the Mountain God fearing people of Vivestria are steadily losing ground to a northern invader, the dire situation forcing King Dardaine IV to take to the field himself only for him to perish soon after with little fanfare.
Among the king’s troops are Eloise Bellerose, a young noble scion fresh to the battlefield, and Willow Fletcher, a peasant hunter conscripted against her will, with little love for king or country. In the heat of battle the two discover by accident that their lives, and fates, are magically bound.
Join Eloise and Willow as they struggle to understand their bond and what it means, even as Vivestria crumbles around them. Soon the eyes of a desperate people are on them, and the two women must decide which is more important: saving Vivestria, or remaking it into a country worth saving?

Witness the narrative through the eyes of your chosen protagonist from two options
A nuanced political fantasy story with twists, turns, and emotional devastation
Dual Battle Systems in the form of Formation Battles and Skirmish battles challenge you to find your strategy in a myriad of scenarios
Narrative choices that greatly alter the course of the story and lead to six unique endings
Mechanically rich battle maps spanning 20+ chapters AND an equal number of challenging extra maps
Ten party members, each with varied progression paths and deep personal stories
Determine the fate of a failing nation!

Story: Elmo Mustonen & Vivi Brantberg
Programming & Character Art: Hanuli
Pixel Art: Hanna Berggren, Vivi Brantberg & Hanuli + Various asset packs by Szadi Art, Cyangmou. Barely_Games and BDragon1727
Game Design: Hanuli, Vivi Brantberg, Hanna Berggren & Elmo Mustonen
Marketing: Vivi Brantberg & Hanuli
Key Art: ormurinn
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