Critterra
About the Game
BUILD THE BIOLOGICAL DYNASTY Critterra is a Bio-Historical City Builder where civilization is defined by the collision of human history and animal biology. (Biology defines economy) You don't just build a city; you manage the metabolic and evolutionary imperatives of your species.
THE FOUNDATIONAL SEVEN Launch into Early Access with 7 distinct civilizations, each with unique biomes and mechanics:
The Otterman Empire: Master hydraulic engineering and coffee trade in the wetlands.
The Bearvarians: Deep forest brewers who rely on fermentation and hibernation cycles.
The Catztec Empire: Vertical jungle architects fueled by solar tribute.
The Mongrel Khanate: Nomadic logistics experts who move their cities with the seasons.
The Mink Dynasty: Masters of rice paddies and water management.
The Nor-Steeds: Coastal raiders who leverage fjord economies.
The Babylions: Builders of hanging gardens and complex law codes.
EVOLUTIONARY GAMEPLAY
Serendipitous Overlap: Mechanics are derived from biological reality. A "Spaniel" faction isn't just a dog in a helmet—it utilizes the "Flushing Instinct" for stealth detection.
Metabolic Economics: Your citizens are not static units. They are homeostatic organisms that require thermal regulation, hydration, and specific sensory inputs to survive.
The Infinite Roadmap: Critterra is built to scale. Our design bible includes 35 additional civilizations arriving in 5 planned expansions, introducing mechanics like Systemic Warfare (Croco-nile) and Dynastic Genetics (Habs-badgers).
🗺️ THE INFINITE ROADMAP
Critterra is built to scale. We are launching with the Foundational Seven, but our design bible contains 35 additional civilizations, each bringing new mechanics, biomes, and biological imperatives.
📦 EXPANSION 1: Resource Efficiency Theme: The Economic Engine (Trade, Bureaucracy, Logistics)
Includes: Ram-an (Rome), Bee-zantine (Byzantium), Fin-ician (Phoenicia), Gnu-lu (Zulu), Moo-ghal (Mughal), Chin-ca (Inca), Yak-sum (Aksum).
⚔️ EXPANSION 2: Systemic Warfare Theme: State & Psychological Manipulation
Includes: Croco-nile (Egypt), Gree-se (Greece), Webb-asid (Abbasid), Ma-caw-ya (Maya), Beav-king (Vikings), Seal-tic (Celts), Boa-hemian (Bohemia).
🧪 EXPANSION 3: Environmental Control Theme: The Sensory War (Toxicity, Vibration, Heat)
Includes: Mole-i (Mali), Hare-appan (Indus), Frog-mer (Khmer), E-doe (Edo Japan), H-owl-y (HRE), Crow-seon (Joseon), Porcu-persian (Persia).
👑 EXPANSION 4: The Rise of the Individual Theme: Dynastic Management & Lineage
Includes: Aquila-sian (Assyria), Rat-public (Venice), Spider-lite (Sparta), Lion-age (Plantagenet), Tuskan (Mauryan), Habs-badger (Habsburg), Meer-ovingian (Merovingian).
🔊 EXPANSION 5: Phonetic Resonance Theme: Complex Logistical Loops & Risk Management
Includes: Spaniel Inquisition (Spain), Hamseatic League (Hanseatic), Prawnssian Confederation (Prussia), Macedonkey (Macedonia), Batican City (Vatican), Squiden Empire (Sweden), Visigoats (Visigoths).
Visual Roadmap: Early Access vs. 1.0

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