Crisis Commander: Strait Of Hormuz

Crisis Commander: Strait Of Hormuz

About the Game

You work for Freedom Delivery Solutions — an official United States Government contractor specializing in energy security, strategic deterrence, and the timely delivery of democracy to volatile regions.

Your current assignment: the Strait of Hormuz.

Your General has a target. He needs oil at a specific price per barrel. He's given you a deadline. He hasn't given you much else — except a fleet, a deck of cards, and an opinion on everything.

Your mission is simple. The execution is anything but.

  • Deploy warships to escort tankers or blockade enemy vessels

  • Play strategy cards: ceasefires, airstrikes, embargoes, diplomatic pressure

  • React to live Situation Room events: OPEC decisions, geopolitical shocks, rogue state provocations

  • Watch the oil price ticker — every action has a market consequence

  • Manage escalation: start a war if you must, but oil markets hate chaos


The catch? Your General is spectacularly unqualified. He'll tweet during crises. He'll claim credit for your victories. He'll take phone calls mid-briefing and accidentally trigger international incidents. Sometimes his interference will help you. Usually it won't.

A sharp political satire wrapped in a genuine strategy game. Crisis Commander doesn't take the world stage seriously — but the mechanics underneath absolutely do.

FEATURES

  • The General — a satirical wildcard who reacts to every outcome with maximum confidence and minimum competence ze 

  • Real naval assets — historically accurate warships, submarines, bombers and drones

  • Oil price as your primary victory condition — not kill count

  • Card-based action system — strategic depth without micromanagement

  • Situation Room — dynamic world events that shift the board mid-mission

  • Escalation system — ceasefire or full conflict, your call

"Any resemblance to real persons, living or dead, is purely coincidental. Tremendously coincidental. The best coincidence. Nobody has ever seen such a coincidence."

Initial Release