CrashFest
About the Game
You build it. Then you have to drive it.
CrashFest is an arcade racer that never hands you a circuit. You snap one together out of hairpins, ramps, helixes and holes — and then the whole field races it for points, everybody bolts on one more piece, and you race it again.
By round five the track is three times the length, four people have left mines on it, and that lovely chicane you were so pleased with is the exact reason you are last.
No level select. No track designers. Just whatever six drivers thought was a good idea at the time.
Everyone gets a turn with the track
27 snap-together pieces — hairpins, sweepers, chicanes, banked curves, ramps, four helixes, and five with holes straight through the road
One piece per racer, per round, handed out in finishing order
The bots build too. They pick at random, which is exactly as dangerous as it sounds
Start from nothing if you like — an empty grid and a field laying the first circuit together
Save a track you are proud of and bring it back another night
Racing, with the gloves off
Seven power-ups — shotgun, landmine, barrier, tyre stack, tow line, shield and a homing missile that picks its own target
A wreck is not the end of your round. You wait at the next gate as a ghost and rejoin the moment a survivor reaches it
Get left behind far enough that the camera cannot hold you and you are gone. Keep up
Dropped hazards are permanent. Mines and barriers outlive the round, so by round four the track is visibly a place where four races have already happened
Armco down both edges — or switch it off, and a mistake costs you the race instead of a tenth
Three ways to play with no track at all
SUMO — six cars on a rooftop with no parapet and a hole in the middle. Last one still up there wins
BOMB TAG — walled roof, one bomb, one fuse. Touch somebody to hand it on. The fuse does not reset
TURF — the floor is carved into a slice each and there is one ball. Every second it sits in your slice, you score. Nobody is ever eliminated
On one screen, on one sofa
Six cars on the grid — friends and bots come out of the same six seats
Bots yield. Somebody picking up a controller is never told the race is full
Up to four gamepads, Xbox and PlayStation both mapped properly, with keyboard blocks for anyone left over
Pick your colour and your name — the lobby remembers both
A match runs to a points target: around a quarter of an hour, five rounds, and a track that grows the whole way through
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