Covenantum
About the Game
A covenant is more than a stronghold. It is a community, a legacy, and a story that unfolds across generations.
Covenantum is a seasonal covenant-management strategy game inspired by Ars Magica, a tabletop role-playing game about powerful magi building communities, pursuing magical knowledge, and navigating the politics and dangers of a mythic medieval Europe. Lead a fledgling community of Magi, Companions and Grogs through decades of magical research, political intrigue, supernatural mysteries and changing relationships.
Every season, decide how your people spend their time. Study ancient texts, invent spells, improve laboratories, secure food and income, gather intelligence, investigate rumours, explore dangerous places or deal with threats closer to home.
BUILD YOUR COVENANT
Manage food, finances, vis, morale, loyalty, security, laboratories, libraries, alliances and other long-term assets as your covenant grows from uncertain beginnings into a major power.
CREATE A SAGA THAT REMEMBERS
Rumours become story leads. Rivals remember grievances. Characters remember support and neglect. Decisions can create new opportunities, stronger relationships, lasting enemies or consequences that return years later.
DEVELOP YOUR CHARACTERS
Magi pursue magical research, apprentices, familiars and Hermetic ambitions. Companions investigate, negotiate and follow personal goals. Grogs keep the covenant fed, defended and functioning through practical skill and specialist work.
NAVIGATE THE ORDER OF HERMES
Build relationships with other covenants, gather intelligence, trade, form alliances and deal with Tribunal politics. Different regions bring their own pressures, rivalries and opportunities.
EXPLORE MYTHIC EUROPE
Discover lost ruins, hidden regios, vis sources, faerie bargains, supernatural threats and forgotten knowledge. Some discoveries become valuable assets. Others become problems that refuse to stay buried.
TWO WAYS TO PLAY
RAW Mode offers the deeper simulation, with additional Hermetic obligations, House progression, Tribunal systems, Twilight and stricter long-term planning. Strongly aligned with the Ars Magica rules system.
Story Mode keeps the same covenant-management foundation while simplifying some procedural systems so the focus remains on characters, events and the evolving saga.
FEATURES
Seasonal covenant-management gameplay
Magi, Companions and Grogs with distinct roles
Character motivations and long-term relationships
Persistent story leads, rivalries and consequences
Laboratory work, spells, apprentices and familiars
Tribunal politics, diplomacy and rival covenants
Adventures and supernatural exploration
Long-term saga ambitions and covenant development
Two distinct game modes: RAW and Story
Every season costs time. Every decision leaves a memory. Every covenant tells a different story. What will yours be?
Available Tables (0)
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