Cops&Crooks
About the Game
English
When the match begins, one player is randomly assigned as the only Cop. Everyone else could be a Thief, an Undercover Cop, or the Building Owner. From the moment roles are mixed, every conversation and decision becomes mind games.
A round starts fast, but as phases repeat, every choice matters more. Read who’s lying, who’s steering the table, and flip the flow at the decisive moment.
Key Features
Role-based mind games: With Thieves, Undercover Cops, and the Owner in play, you can’t be sure who’s on your side until the end.
Hide and capture: Thieves lay low while the Cop applies pressure and goes for the bust.
1v1 interrogation: The Cop calls players in one by one. This is the turning point where matches are decided.
The Spy factor: A Spy among the Thieves secretly supports the Cop, turning interrogation into pure information warfare.
Resources and score: Each role gathers resources in its own way, buys items from the shop, and the player with the most points wins.
We’ve shifted the core from “who gets caught” to “who manages the game better.”
Hide, push, shake, and endure—your choices stack up, and that’s what decides the winner.
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View full events timeline...Initial Release