COLD HUSK
About the Game
> ASCENSION ▌

Humanity is gone.
What remains is a research station stretching across the entire surface of the Moon. A monument to ambition, desperation… and injustifiable experiments.
Behind layers of steel and vacuum-sealed doors, scientists pushed beyond the final boundary: human DNA itself. They tampered, rewrote, and perfected it. Until something answered back.
Now the corridors are silent. The lights flicker over cold metal walls. The air tastes recycled and wrong.
And you are still here.
> DREAD ▌

COLD HUSK is a short lo-fi horror dungeon crawler born from fear itself. Created by someone terrified of horror games, who chose to face that fear head-on.
There are no jump-scare gimmicks. No cheap tricks.
Only isolation.
Only atmosphere.
Only the slow realization of what happened here.
> KNOWLEDGE ▌

You wander the abandoned lunar facility, navigating endless metallic corridors beneath a dead sky.
Your mind is… different.
Your evolved brain allows you to read the final thoughts of deceased crew members. Their dying memories cling to the walls, whispering fragments of a species-ending catastrophe.
There is no inventory.
No quests.
No checkpoints.
In COLD HUSK, there is only knowledge.
Use your terminal to interact with the station. Learn hidden commands. Decode fragmented logs. Piece together a forbidden research. Every discovery unlocks new possibilities, and new paths.
Your understanding of the station shapes your fate.
Multiple endings await.
The question is not whether you will survive.
The question is: how much of your humanity will remain when you leave?
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