Climb Of Death
About the Game
Climb Of Death is a climbing-focused rogue-like platformer set in a medieval atmosphere. As players ascend through dark structures filled with danger, they are tested by both their reflexes and their decisions.
Gameplay & Mechanics
The game is built on climbing mechanics that require precise timing and control. Movements such as jumping, grabbing, and balancing are vital. Narrow platforms, sudden traps, and unforgiving falls are a natural part of the progression. There are no saves. Death is permanent. However, with every attempt, the player learns a little more and gains mastery.
Choices & Progression
There is no single path in the game. The route you choose directly affects the challenges you face and your overall experience. Some paths are safer but longer, while others are shorter but much more dangerous. Progression is not achieved through a leveling system, but entirely through the player's skill.
Story & Atmosphere
The story is not told directly. It is presented to the player through environmental storytelling, dark locations, and obscure details. As you advance between hidden truths and obvious lies, the ending awaiting you remains unclear.
Objectives & Difficulty
The goal is simple: climb and survive. However, obstacles that push your reflexes to the limit, traps requiring full attention, and platforms that leave no room for error await you along the way. The game prioritizes the feeling of learning and mastery.
Music & Experience
Music and sound design that support the atmosphere keep the player constantly on edge. Even silence is a threat.
Additional Content
High replayability
Different paths and different outcomes
Multiplayer climbing paths to be added in the future
CLIMB. DIE. RETRY. Because sometimes the greatest struggle is not going up; it is not giving up. Isn't that what life is?
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