Civilization Directive

Civilization Directive

About the Game

You are not conquering civilizations. You are rewriting the way they think. 

Your choices do not merely change numbers. They gradually rewrite belief, order, and the final destiny of civilization.

Every logic evolves into three radically different and mutually opposing faction strategies.
Every strategy saves the world in its own way and destroys it in another.
The same question produces completely different answers across different factions.

In this world, there are no neutral choices. There are only answers interpreted by different civilizations.

Consciousness invasion is a more efficient method of civilizational destruction than fleets.
War no longer requires armadas. Thought is the ultimate weapon.

In another parallel universe, after repeated military invasions of the Blue Planet ended in failure, an alien civilization finally learned a far more efficient method of conquest—one that saves the immense energy required for interstellar travel.

They abandoned traditional fleet expeditions and instead adopted interstellar consciousness deployment: no physical armies, no soldiers sent across the void. By casting “seeds” of thought and ideology into a target planet, they could trigger the self-collapse of social structures, the corrosion of belief systems, and the slow descent of a civilization into internal conflict and annihilation.

Compared to expending the energy of dozens of stars to transport a single soldier, the infiltration of ideas is clearly more efficient, more humane—and far more “environmentally friendly.”

In the game, players choose one of three major factions and take part in this war of civilizations shaped by ideological invasion:

🟩 ZYRA-NUL: Centered on freedom, nature, and instinct, this faction guides the world toward a gentle extinction—without resistance, without coercion, spreading instead like a tide that slowly covers every corner of the mind.

🟥 DRAZTHAR: Built on order, loyalty, and hierarchical difference, this faction drives the world toward destruction under absolute power—achieving surface-level stability through control and sacrifice, only to fall into a spiraling abyss of cyclical collapse.

🟦 Awakeners: As the awakening force of the native civilization, they pursue education, communication, and integration, striving to lead the world toward a higher stage of civilizational evolution—resisting both erosion and oblivion.

The same question leads to different civilizational answers.

Every logic evolves into three mutually opposing faction strategies.
Every strategy saves the world in its own way and destroys it in another.

For example, choices around bloodline structure.

🟥 Bloodline Closure (DRAZTHAR). Stability maintained through exclusionary order.
🟦 Marital Diversity (Awakeners). Social structures reshaped through integration and education.
🟩 Anti Natalism (ZYRA-NUL). Systemic pressure relieved through population decline.

A unique World Fragment system and News system.

📰 Over 1000 news fragments showing how ideas infiltrate institutions, manufacture consensus, and trigger disorder.

🧩 36 Fate Fragments depicting how individuals choose resistance, corruption, betrayal, or sacrifice under ideological invasion.

🧩 36 Civilization Fragments revealing the hidden philosophical structures, institutional logic, and ideological principles behind these destinies.

This is not merely an experimental game about alien invasion—it is a journey of civilizational divergence, guided by your hand.

This indie game blends philosophical reflection, institutional simulation, and minimalist interaction to construct an experimental world focused on civilizational evolution and the consequences of choice.

Initial Release