City Painter
About the Game
Looks like a joke. Simulates like a beast.
Don't let the simple Paint aesthetics fool you. Built by a solo developer, this game prioritizes raw simulation power over graphics. Under the hood lies a deep, complex, and unforgiving traffic engine. It is designed to challenge your city-planning skills without melting your PC.
Key Features
EVERY Resident is Simulated: There is no "fake" background traffic. Every single citizen has a home, a job, and a daily schedule. When you see a car, it's a specific person trying to get somewhere.
Design Complex Road Networks: From simple intersections to massive highway interchanges. Build roundabouts, bridges, and tunnels exactly how you want.
Control Every Intersection: Don't just build roads. Manage the rules. Edit traffic lights, set up yield signs, and configure lane connections manually. You decide who has the right of way.
Fix Traffic Jams: Identify bottlenecks and optimize the flow before your city paralyzes.
Function over Form: The minimalist style isn't just an aesthetic choice. It allows the simulation to scale up massively. You can simulate tens of thousands of active agents in real-time on almost any computer. Build gigantic cities and focus on the logic, not the textures.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release