City Painter

City Painter

About the Game

Looks like a joke. Simulates like a beast.

Don't let the simple Paint aesthetics fool you. Built by a solo developer, this game prioritizes raw simulation power over graphics. Under the hood lies a deep, complex, and unforgiving traffic engine. It is designed to challenge your city-planning skills without melting your PC.

Key Features

  • EVERY Resident is Simulated: There is no "fake" background traffic. Every single citizen has a home, a job, and a daily schedule. When you see a car, it's a specific person trying to get somewhere.

  • Design Complex Road Networks: From simple intersections to massive highway interchanges. Build roundabouts, bridges, and tunnels exactly how you want.

  • Control Every Intersection: Don't just build roads. Manage the rules. Edit traffic lights, set up yield signs, and configure lane connections manually. You decide who has the right of way.

  • Fix Traffic Jams: Identify bottlenecks and optimize the flow before your city paralyzes.

  • Function over Form: The minimalist style isn't just an aesthetic choice. It allows the simulation to scale up massively. You can simulate tens of thousands of active agents in real-time on almost any computer. Build gigantic cities and focus on the logic, not the textures.

Please note that the game is in Early Access!

This means the project is still under development. You may encounter bugs, and some mechanics still need refinement. I am actively working on patches and adding new features from the Roadmap. By purchasing the game now, you are supporting its development in the early stages. Thank you for your support and understanding!

Roadmap

  • asymmetrical roads [April 2026]

  • a roundabout building tool [April/May 2026]

  • goods production in factories, city-wide distribution, as well as import and export [May 2026]

  • a rectangular building tool

  • public transport (buses)

  • varied terrain (mountains, rivers, lakes)

  • city services (fire department, police, hospitals, garbage collection, and deathcare)

  • electricity and water systems

  • the ability to share and download intersections via the Steam Workshop

  • pedestrian paths

  • a tool for setting speed limits on roads

  • a tool for moving roads and buildings

  • the ability to undo recent changes (Ctrl+Z)

  • a dark theme (and more)

  • a decoration tool (parks, trees)

  • overlays (land value, pollution, noise, traffic, etc.)

  • a parking system (roadside and parking lots)?

  • trains?

Initial Release