Chthonian TD
About the Game
Chthonian TD
is a dark, stylized co-op blend of action roguelite and tower defense. You don’t just place towers—you run, shoot, and swap between a combat platform above and a mining layer below. Spend a shared wallet wisely, hold the line through six escalating waves and a boss (Wave 7), then push your luck in Endless. Runs are quick (about 10–15 minutes), tense, and built for “one more try” with friends.
Play your role. Four classes make the team click: the Fighter carves space and bails you out, the Miner fuels the economy, the Engineer shapes lanes and keeps defenses running, and the Medic stabilizes the push with heals and clutch revives. Everyone contributes, and your money pool is shared—coordination matters more than raw stats.
Build on the move. Crossbows handle single targets, cannons blast clusters; class towers give each role a power moment (Blade Tower for the Fighter, Farm Tower for the Miner, Crossfire for the Engineer, Heal Tower for the Medic). Enemies come in different categories—normal, anti-AOE, anti-projectile—so you need a mix of projectile and AOE damage to stay ahead. XP drops between waves let you grab clean upgrades like Damage, Move Speed, Attack Speed, Range or Max HP, enough to make each run feel different without slowing the game down.
Progress beyond a single run. After each game you earn crystals based on how far you got. You can invest them into permanent base stat boosts—extra damage, move speed, attack speed, attack range or max health—so your team starts the next dive a bit stronger and can push deeper into the mines.
Maps that stay fresh. Each run seeds a new crystal-lit mine with two distinct feels: Dungeon (tighter rooms) for scrappy holds and Wide (open fields) for flexible setups. Swap layers instantly to plug leaks or scoop resources, keep your silhouettes readable with class colors and outlines, and rely on clear VFX instead of visual noise. There’s no friendly fire; this is about teamwork, not team griefing.
Art style. Chthonian TD uses a stylized low-poly dark fantasy look: chunky silhouettes, hand-crafted forms and cozy dungeon lighting. Stone, runes and glowing hexagonal crystals create a clear, readable battlefield that supports fast tactical decision-making.
What’s in Early Access
• 1–4 player online co-op (keyboard & mouse on PC)
• Two modes (Dungeon and Wide), six regular waves plus a boss (Wave 7), optional Endless afterward
• Four classes with unique active abilities and a class tower each
• Core towers: Crossbow, Cannon and their upgraded versions
• Per-run XP upgrades; tight shared-wallet economy; basic crystal-based meta progression
• Seed-generated maps in a crystal mine biome
• Simple in-game library to look up classes, towers, enemies, perks and resources
• English only; no controller or in-game chat (yet)
Vision
This is a small, honest Early Access build focused on the core loop. If enough players enjoy it, the plan is to expand with more towers and enemy variants, additional maps/biomes, deeper meta progression and new class options. For now, it’s all about tight, replayable co-op that respects your time:
Fight above, mine below, survive together.
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