Chop Signal

Chop Signal

About the Game

YOUR AGENT HAS A BODY NOW

There's a tiny pixel-art character on your desktop with an axe. That's your AI agent's avatar.

When your assistant starts working, the avatar starts chopping. When the task ends, it stops. You don't click anything. You don't manage anything. You just code.

Every chop drops wood. Wood becomes gold. Gold becomes upgrades. The loop runs itself.

YOUR AI RUNS THE ECONOMY

Chop Signal connects to your AI assistant through the Model Context Protocol (MCP). Your agent doesn't just trigger the chopping, it manages the entire game.

It sells your wood. It buys upgrades. It browses the shop. It makes decisions based on what's available and what you can afford. You review its code. It reviews its inventory.

Every shop purchase pops up for your approval first. You always have the final say.

PRIVACY FIRST

Chop Signal never reads your code, files, conversations, or file paths. It knows one thing: whether your AI assistant is busy or idle.

  • Runs 100% locally on localhost

  • No data collection

  • No telemetry

  • No network calls

  • Activity tracking through explicit MCP tool calls that you control

ONE-CLICK SETUP

  • Launch Chop Signal

  • Open Settings, click Setup

  • Restart your IDE

The setup button configures MCP for all supported editors at once:

  • Cursor

  • Claude Code

  • Claude Desktop

  • VS Code Copilot

  • Antigravity

Then use Copy Rules to paste agent instructions into your IDE. Your assistant will know how to play from its first conversation.

Works with any MCP-compatible tool at .

AT A GLANCE

  • Tiny always-on-top pixel art overlay — click-through, never blocks your work

  • Automatic chopping tied to AI assistant activity

  • 11 upgrades across 5 axe tiers

  • 5 wood types from Common to Legendary

  • Shop with AI self-care consumables

  • Rare collectibles and Steam Achievements

  • Full MCP control — your AI manages everything

  • Buy approval popup — you keep the final say

Initial Release