Checked In

Checked In

About the Game

Checked In is a psychological horror game set in an old coastal hotel in Spain, where isolation and unease slowly take hold.

The gameplay is a first-person, story-driven walking simulator focused on exploration, environmental storytelling, and subtle interactions. Players uncover the narrative by observing their surroundings, piecing together clues, and engaging with objects that all serve a purpose.

Features

  • Integrated in-game smartphone UI as a core gameplay system (navigation, information, flashlight)

  • Single unified interface system central to all player interactions

  • Highly interactive environment with nearly all objects usable or inspectable

  • Exploration-driven design that rewards attention to detail

  • Environmental storytelling through audio, visuals, and subtle cues

  • Every element in the world is intentional and meaningful

  • Gradual breakdown of perceived reality throughout the experience

  • Increasingly unreliable narrative and environmental perception

  • Constant questioning of what is real versus hallucination or distortion

  • Psychological horror built through perception, ambiguity, and uncertainty

  • Deeply immersive world design with no purely decorative elements

You need  to charge your phone to keep the battery level up

Find out what happened to the guests..

Interactive hotel enviroment

Initial Release