Check In Check Out

Check In Check Out

About the Game

After experiencing a fatal accident, you find yourself in the corridors of an eerie, liminal hotel. You ride the elevator, step into near-identical corridors, and learn to notice what shouldn’t be there.

Each floor you arrive at distorts the familiar, with some occurrences being more subtle than others. Notes in the elevator hint at secrets while interactions with a friendly spirit gradually uncover the story. It won't be long though, until you are greeted by Death.

Investigate, compare, and survive the journey between life and death. You decide how this reality ends.

Features

  • Observation-driven horror: spot both static and dynamic anomalies to progress (40 anomalies total)

  • Advanced anomaly system that won't repeat anomalies until all have been discovered

  • Looping elevator system with special floors and checkpoints

  • Multiple endings and interactions with Death and a friendly Spirit

  • Poetic notes and typewriter-style dialogue

  • Minimal UI and spatial ambience

Initial Release