cheapskate
About the Game
READ BEFORE YOU BUY:
DO NOT BUY THIS GAME IF YOU EXPECT AAA
this is a solo / indie developer sharing pre-alpha early progress
this is not a AAA studio using "early access" as free advertising 2 weeks before release
DO NOT BUY THIS GAME IF YOU EXPECT A COMPLETE FINISHED PRODUCT
this pre-alpha development is being shared on early access strictly for anyone curious, I'm not asking anyone to buy this
this construction site is a collection of unfinished gameplay mechanics, gameplay systems, and menus with no handholding
if you are curious to follow early development, join in now, otherwise this game is not ready for you and you should not spend your money
DO NOT BUY THIS GAME IF YOU EXPECT ANALOG STICK SIM: THIS IS NOT A SIM SKATING GAME
this game uses "classic", "arcade" "professional skateboarder" "bird last name" style input controls (can't use game and person names for reasons)
this game uses snappy digital trick triggering (arcade style) but attempts to keep the world realistic in dimension, speed, and jump height (sim style)
IF YOU BOUGHT THIS GAME AND THOUGH IT WAS GOING TO BE FINISHED OR AAA AND YOU'RE ANGRY
feel free to contact me so I can work out some kind of refund if it's past the refund period
you can also drop by the Discord to contact or share complaints / feedback
again, not trying to make money or take money from an early access, this is for curious people who want to follow updates from a solo-dev. I'm fully aware there are AAA games for under 5 dollars (that were made by entire AAA studios a decade ago but whatever, money can go far on Steam so not trying to rip anyone off here)
let me know if there's a more clear way to communicate all this
BASICALLY: DO NOT BUY THIS GAME, SERIOUSLY YOUR MONEY WOULD BE BETTER SPENT ON AAA LIVE SERVICE
IF YOU ARE STILL INTERESTED, THEN CARRY ON. OTHERWISE, THIS GAME IS PROBABLY NOT FOR YOU AND YOU SHOULD NOT SPEND MONEY ON IT. THANK YOU FOR LOOKING.
WHERE IS DEVELOPMENT AT:

WHAT IS THIS GAME:
THIRD PERSON SANDBOX FOCUSED ON ACTION SPORTS
primarily skateboarding but other modes will come (bmx, mtb, ski, snowboard, speedfly)
basic off board walking controls, with extended controls to come (climb, shimmy, wallrun, melee combat)
simple story mode with mission progression through levels, simple session mode with basic challenges
mod support so people can create their own content (levels, characters, challenges, missions, stories)
WHAT IS CURRENTLY PLAYABLE:
CORE GAMEPLAY MECHANICS
Character
first pass blockout character with separated static mesh components for future player customization
first pass blockout animation poses for all actions and tricks
Skateboard
first pass blockout skateboard with separated static mesh components for future player customization
Offboard 3rd person controller
walk, run, jump, double jump, climb
caveman into fliptrick, grab trick, manual, grind, or slide
Onboard 3rd person controller
supports player selected default stance and recognizes switch
skate, crouch, ollie, spin
manual and nose manual
with balance meter
8 fliptricks triggered with d-pad direction & button
kickflip, heelflip, pop-shov, treflip, hardflip, inward heel, varial flip, varial heel,
8 grinds/slides triggered with d-pad & button
with balance meter
with separate detection and scoring support for frontside and backside
grinds:
50-50, 5 oh, nosegrind, feeble, smith, crook, over crook
slides:
nose slide, tail slide
boardslides triggered by landing on rail sideways (and button)
separate detection and scoring support for boardslides and lipslides
Natas spins
3 variations
middle of board, nose, and tail
8 grab tricks triggered with d-pad & button
nose, tail, melon, indy, japan, stalefish, madonna, benihanna
wallrides (frontside & backside) triggered by landing on wall with button
slappies and wallies into wallrides from ground with button
wallplants to jump off walls and change direction (frontside & backside)
reverts to switch stance or scuff speed (frontside & backside + manual / nose manual support)
powerslides for style (hold both revert direction buttons mid revert, frontside & backside + manual / nose manual support)
Scoring
complete combo tracking
complete trick detection and scoring with score degradation for repeat tricks within combo
rail monitoring during combo for balance degradation for repeat rails and balance healing for fresh rails within combo
separate grind trick and slide trick balance degradation and healing
separate manual and nose manual balance degradation and healing
heal manual / nose manual balance with offboard run during combo
per level session and all time high combo and high bail score tracking in game save
Levels
there are 4 work in progress development levels meant to support testing for all the gameplay mechanics
a tight skatepark by a beach, a slower more open skatepark on a rooftop, a mellow plaza spot under trees, and a downhill city level
there is also a gap test level for developing and testing the gap systems, it's included just for something extra to skate
Time of Day & Weather
each level supports 4 different times of the day for different lighting and feel
each level also supports 4 different types of weather for different environment set dressing and feel
Gaps
complete gap system supporting detection for air, air tricks, manuals, grinds, slides, running, and wallrides
Story Mode and Session Mode
early separation of base game modes
a story progression framework with NPC style objectives
a free skate mode with player selected configurable challenges
Story Mode Challenges
Objective system has been created to manage Story Missions and Level Sidequests
4 test Photographer sidequests exist in the beach skatepark level to test the system
Session Mode Challenges
player configurable challenges that can be activated from the pause menu and are fully supported in the beach skatepark level
optional timer, and optional challenges: high score, high combo, collect skateboard parts, collect skulls from risky spots, smash 5 billboards, find and grind our mascot cheapass
high score, high combo, and smash billboards available in all levels (except gap test, which just supports high score and high combo)
Multiplayer
host or join a game with a host code (peer to peer, no account needed), skate with friends (no gameplay modes yet, but high scores and high bails get notified to everyone in the lobby while everyone is skating so you have some context at least for now)
WHAT IS CURRENTLY CUSTOMIZABLE:
SKATEBOARD
HOW TO ACCESS SKATEBOARD CUSTOMIZATION:
switch to walking (L1 + R1 / LB + RB)
then sit (Circle / B)
WHAT'S CUSTOMIZABLE:
Deck: top, middle, and bottom ply color
Deck: bottom graphic
Deck: grip tape
Trucks:
toggle and color risers
color:
base plate, base cups, hanger pivot, hanger bar, king pin, bottom bushing, top bushing, pivot bushing, washers, nuts
Bearings:
toggle and color bearing shields
color:
bearing casings, bearing rings, bearing balls
Wheels:
color:
wheel core, outer wheel
WHAT IS CURRENTLY MODABLE:
LEVELS
there is a complete modding pipeline so anyone can import any geometry into Godot, add any gap triggers, surface tags, and rail splines, and export to a format the game will read by just putting your level in the game's "Levels" folder
visit our discord for details on where the public Godot modding tool is available and for information how to use it and join the community, when in doubt just ask us
WHAT IS CURRENTLY IN DEVELOPMENT FOR UPCOMING UPDATES:
CORE CUSTOMIZATION SYSTEMS
skater customization (body, clothing, accessories)
CORE GAMEPLAY MECHANICS
vert air (quarter pipes, bowls, half pipes, etc)
CORE GAMEPLAY SYSTEMS
multiplayer support for session mode challenges
multiplayer support for host to configure and start challenges
WHAT IS ON THE ROADMAP FOR FUTURE DEVELOPMENT:
CORE GAMEPLAY SYSTEMS
set of story based missions with NPCs and cutscenes
filmer side quest system with filmer NPC and cutscenes
NBD (gaps) side quest system with 'epic spot' buddy NPC and cutscenes
level interactions that change skateable level geometry
character customization (hair, clothing, accessories)
progression system through objectives and levels
mod support for custom characters, missions, and progressions
Steam Workshop support so people can sell their mods
SOLO-DEV PROCESS
I'm working on this as much as I can, I'd rather be doing this than anything else
Game updates happen frequently, so things change quickly.
There have been over 50 updates since Early Access began.
Again, thanks for looking.
NO GENERATIVE AI WAS USED TO CREATE THIS GAME BECAUSE I HATE THAT CRAP
No gen ai "art"
No gen ai "music"
No gen ai "writing"
No gen ai "vibe coding"
No gen ai "coding helpers"
No gen ai "repository / deployment management"

Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release