Challengers Of The Realm TCG

Challengers Of The Realm TCG

About the Game

Gameplay Basics:

Players start with 100HP and a 6 card opening hand. Before turn 1 you can mulligan by Choosing unwanted cards to put back, drawing back up to 6, and reshuffling the unwanted cards back into the deck.

The Grace System:

Ever been Mana/Energy screwed? That's no fun. We designed a system that ensures more consistent gameplay... IF you can manage it well. Introducing "Grace" the unique resource mechanic in CotR! Each card has a Grace cost that must be paid to play that card.  A "Roll For Grace" is the sum of 2 rolled d10s. There is a little luck involved, but this system is MORE consistent than other games and makes for very compelling gameplay.

Flexible Turn Phases: Each turn comprises four strategic stages:

Incada (In-Ka-Da):

Directional Combat:

The digital future:

Once we have completed our Kickstarter for for Physical TCG we plan on continuing this digital development and creating a 1 to 1 digital experience for our TCG. 

Our goals include:

  • Deck Building

  • Multiplayer support

  • Guild Wars support

  • Pack Purchasing/Opening

  • Quests

  • and more!

Again, Welcome to Challengers Of The Realm! Tell your friends!

Initial Release